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Unknown Worlds Entertainment

Technical UI Designer

Unknown Worlds Entertainment

Technical UI Designer for Unknown Worlds, implementing player-facing UI in the Subnautica franchise. Collaborating with design, art, and engineering teams on UI solutions.

Posted 7/9/2026full-timeRemote • 🇺🇸 United StatesMid-LevelSeniorWebsite

Tech Stack

Tools & technologies
ReactUnreal Engine

About the role

Key responsibilities & impact
  • Own UI implementation from wireframe through final polish across all target platforms.
  • Break down UI features into widgets, structures, classes, and data-driven components that support gameplay needs.
  • Collaborate with UI/UX design, UI art, technical design, and engineering to deliver interfaces that are functional, performant, accessible, and visually polished.
  • Implement responsive animations and interactive UI behavior that react to gameplay events, player input, and internal UI states.
  • Advise on implementation approach, including Blueprint vs. native code, architecture, structure, and workflow choices.
  • Optimize and debug UI/UMG and Blueprint issues to meet platform performance targets.
  • Improve Technical UI Design workflows, pipelines, organization, and documentation; contribute feedback throughout the UI creation process.

Requirements

What you’ll need
  • 5+ years of experience as a Technical UI Designer, including at least one shipped Unreal Engine title in a Technical UI Designer role.
  • Proficiency with UMG, Blueprints, and Enhanced Input.
  • Strong understanding of Unreal UI architecture, lifecycle events, state management, and UI-specific performance considerations.
  • Experience implementing animated, responsive, data-driven UI components such as HUDs, health bars, popups, and action prompts.
  • Deep understanding of UI/UX, game usability, interaction design, visual design, and modern video game UI best practices.
  • Strong debugging and documentation skills, with the ability to diagnose visual and logic-related UI issues.
  • Self-starting, organized, collaborative, and comfortable working remotely with minimal oversight.
  • Strong written, verbal, and visual communication skills.
  • Good understanding of art fundamentals, animation, and aesthetic judgment.

Benefits

Comp & perks
  • Annual professional development
  • Home office stipends
  • Paid time off for volunteer/non-profit work

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills & Tools
UI ImplementationResponsive AnimationsData-Driven UI ComponentsState ManagementDebugging UI IssuesTechnical DocumentationVisual DesignInteraction DesignGame UsabilityPerformance Optimization
Soft Skills
CollaborationOrganizational SkillsCommunication Skills