Twin Harbour Interactive

Senior Unity Developer

Twin Harbour Interactive

full-time

Posted on:

Location Type: Hybrid

Location: HamburgGermany

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Job Level

Tech Stack

About the role

  • Be part of an experienced and passionate Unity engineering team building a flagship title in the Warhammer 40,000 universe.
  • Own and drive topics related helping our Technical Artists, like writing Shaders, adjusting Rendering options or improving and iterating over existing work in this area.
  • Develop, maintain and optimize custom HLSL/ShaderLab shaders (or utilizing ShaderGraph) and work closely with artists to realize the visual direction of the game.
  • Analyze and optimize GPU and CPU performance on both high-end and mobile targets, including draw call optimization, batching strategies, LOD systems and profiling.
  • Spearhead tooling efforts by prototyping and establishing Unity Editor extensions, asset pipeline tools and workflow improvements to elevate the entire team's productivity.
  • Collaborate closely with the art, game design and backend teams as well as our sister studios in Stillfront to ensure seamless integration of assets and features.
  • Broaden your knowledge and deepen your skills through conferences and training, and share your learnings with the team.

Requirements

  • Excellent skills in Unity Engine and C# development in a production game context utilizing the ECS Stack.
  • Excellent skills in shader and rendering development - HLSL, ShaderLab, Shader Graph and a solid understanding of the underlying GPU pipeline.
  • Strong understanding of real-time rendering concepts: PBR materials, lighting models, shadow systems, post-processing and VFX Graph.
  • Experience with performance profiling and optimization on both PC and mobile platforms (Unity Profiler, RenderDoc, Xcode Instruments, etc.).
  • Experience shipping and running at least one commercial Unity title on two or more platforms (PC, iOS, Android, console).
  • Ability to articulate and document technical designs clearly and analytically, bridging the gap between engineering and art.
  • Ability to communicate effectively and objectively in English.
Benefits
  • A Global Team, A Shared Purpose
  • Work Your Way
  • Grow With Us
  • We’re Human First
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
Unity EngineC#HLSLShaderLabShader GraphGPU optimizationCPU optimizationreal-time renderingperformance profilingcommercial game development
Soft Skills
communicationanalytical thinkingcollaborationdocumentation