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The VOID

Senior Live Service Growth Manager

The VOID

Senior Live Service Growth Manager managing P&L and growth strategy for VOID Interactive’s live service portfolio. Overseeing data, economy, and live operations for game titles.

Posted 7/5/2026contractRemote • 🇮🇪 IrelandSeniorWebsite

Tech Stack

Tools & technologies
SQL

About the role

Key responsibilities & impact
  • Own the P&L and growth strategy across VOID Interactive’s live service portfolio.
  • Build and run the systems that make our publishing slate sustainable as it scales: data, economy, and live operations.
  • Set the strategic direction for how our live service content creates value for players and the business, with real emphasis on customization, identity, and long-term engagement.
  • Translate player behaviour, retention, and monetisation signals into commercial decisions: pricing, content cadence, promotion strategy, offer design.
  • Present P&L performance, forecasts, and strategic recommendations to studio leadership and ownership.
  • Build economy frameworks that scale across the live calendar: battle passes, stores, pricing, consumables, progression, currency.
  • Design and ship monetisation features alongside design, production, and engineering, turning concepts into shippable systems and a steady content cadence.
  • Coordinate monetisation execution across the live calendar: seasonal beats, in-game merchandising, promotions, special initiatives.
  • Keep delivery realistic and don’t overcommit the team.
  • Own the architecture and rollout of VOID’s data warehouse, attribution stack, and analytics infrastructure across the live portfolio.
  • Lead vendor evaluation and selection for MMP, BI, and CRM platforms in coordination with studio leadership.
  • Define and stand up cohort frameworks, retention reporting, and the core KPIs we’ll measure across UA, monetisation, and engagement.
  • Run the analytics function as a player-coach. Write the queries, build the dashboards, then scale the team as the business case justifies it.
  • Stay close to player feedback and performance signals. Watch how monetised content affects satisfaction, retention, and sentiment, and adjust the plan when the data says to.
  • Partner with Marketing and Publishing on UA, lifecycle, and pricing strategy. Set the working models with internal teams and external partners (including our publishing team at Miniboss) so content gets produced efficiently and lands with the right player context.

Requirements

What you’ll need
  • 7+ years in live service, F2P, or growth roles at game studios or publishers, with leadership-track responsibilities.
  • Proven ownership of a live service P&L at scale, with revenue and retention outcomes you can point to.
  • Hands-on experience designing battle passes, stores, pricing, progression, and economy balance for F2P or hybrid titles.
  • Strong technical chops, including SQL, cohort analysis, segmentation, A/B testing, and the underlying data infrastructure decisions.
  • Experience leading or scoping data warehouse builds, MMP integrations, and attribution stack setup.
  • Confidence presenting strategy and performance insights to senior leadership.
  • Bachelor’s degree in Business, Economics, Product, Analytics, Game Design, or equivalent experience.

Benefits

Comp & perks
  • Compensation is determined based on the candidate's location, relevant experience, and prevailing market rates.

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills & Tools
Cohort AnalysisSegmentationA/B TestingEconomy Balance DesignPricing StrategyBattle Pass DesignProgression SystemsData Infrastructure DecisionsRetention ReportingPerformance Insights
Soft Skills
LeadershipStrategic PresentationCollaboration