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teamLFG

Staff Gameplay Designer – Social

teamLFG

Designing gameplay systems for a new multiplayer action game at teamLFG. Collaborating with cross-disciplinary teams to enhance player engagement and expression in a social gameplay environment.

Posted 5/30/2026contractRemote • Washington • 🇺🇸 United StatesLead💰 $76 - $115 per hourWebsite

About the role

Key responsibilities & impact
  • Build and maintain the avatar movement and core sandbox systems that enable cooperative social gameplay and player expression, while building trust between players
  • Build the systems to allow for avatar customization, creating extensible opportunities for player investment and a progression economy, as well as player self expression and customization
  • Build compelling gameplay experiences through reusable sandbox mechanics, especially 3C (Character, Camera and Controls) design and implementation
  • Create endearing NPCs that improve IP quality, consistency, along with sandbox design principles
  • Work with audio, effects, and animation to clearly communicate gameplay affordances to players

Requirements

What you’ll need
  • Understanding of how modern multiplayer social games can leverage an intuitive and expressive action sandbox to create memories between players
  • Fluency for collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal, with adaptability for how to work in a flexible work environment
  • Broad T-shaped rapid prototyping skills, with enough multi-disciplinary knowledge to quickly stub out gameplay ideas to evaluate their potential
  • Strong technical scripting skills and understanding of how to structure game design tools to unlock player expression, content variety, and execution speed
  • Strong understanding of character motion and animation; momentum, timing, and their impact on player communication and tone
  • Proven ability to build alignment and productively own feature direction without sacrificing empathy and collaboration with team contributors
  • Ability to operate autonomously and handle ambiguity, including giving and receiving feedback despite that ambiguity
  • Ability to create plans and evaluate them for meeting the experiential needs of the players and markets
  • Outstanding oral and written communication skills
  • Demonstrated understanding of how systemically consistent, combinatoric game design can create player surprise and laughter

Benefits

Comp & perks
  • medical
  • dental
  • vision

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
scriptinggame design toolscharacter motionanimationgameplay mechanicssandbox systemsavatar customization3C designprototypingmultiplayer game development
Soft Skills
collaborationadaptabilityempathycommunicationautonomyfeedbackplanningevaluationproblem-solvingteam alignment