
Mid Engineer, Unity
StoryToys
full-time
Posted on:
Location Type: Remote
Location: Remote • 🇮🇪 Ireland
Visit company websiteJob Level
JuniorMid-Level
Tech Stack
JavaObjective-CUnity
About the role
- - Develop entertaining, educational mobile games using the Unity engine for multiple platforms, following game development best practices. Our games are played by millions of players young and old.
- - Develop quality implementations that are performant, technically sound, and reusable by other developers.
- - Produce clean, efficient, and optimized code.
- - Be part of a cross-disciplinary team that uses an Agile process.
- - Collaborate with designers and UX/UI to get thorough specs and flesh out the best way to get new ideas into the game (Work through storyboards, wireframes, feature specs etc).
- - Contribute to estimating user stories and breaking them down into technical tasks.
- - Write content pipeline tools and editor extensions to streamline production.
- - Work closely with the Art team to get awesome artwork into the games while being mindful of performance and platform constraints.
- - Test your own code extensively and work closely with the QA team to resolve bugs and hit sprint goals with a high production quality.
- - Write technical documentation as necessary to minimize legacy knowledge.
Requirements
- - At least 2 years of software development experience.
- - Minimum of 1 year of experience with Unity.
- - Minimum of one shipped title.
- - Excellent C# skills.
- - Excellent debugging skills.
- - Great communication skills. While our focus is on product, you will also be capable of writing technical documentation.
- - Solid understanding of real-time rendering and rendering bottlenecks.
- - Solid understanding how to write low-latency and low-garbage code in C#.
- - Fluent in using Git (or Git-like system) and SCM patterns.
- - But most of all. You will LOVE creating video games.
- - Please only apply if based in UK, Ireland or Canada.
- Nice to Have:
- - Familiarity with Objective-C and Java.
- - 2+ years of game-dev industry experience.
- - Familiarity with Automated Build Systems and Continuous Integration.
- - Experience with WebGL, preferably in a Unity context.
- - Familiarity with the App Store and Google Play Submission processes.
- - An understanding of how kids approach play.
Benefits
- - Competitive salary based on experience.
- - Opportunities for professional development and career growth.
- - Flexible working hours with the possibility of remote work.
- - Access to the latest software and tools in the industry.
- - A supportive and fun environment!
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard skills
UnityC#debuggingreal-time renderinglow-latency codelow-garbage codeWebGLAutomated Build SystemsContinuous Integrationtechnical documentation
Soft skills
communicationcollaborationteamworkproblem-solvingcreativity