Tech Stack
JavaJavaScriptPHPSQLUnity
About the role
- Support the design and tuning of gameplay systems for a F2P live strategy game played by millions.
- Balance game systems such as unit stats, troop tiers, tech trees, battle outcomes, and resource generation.
- Support events, PvP, PvE, and alliance features design and tuning.
- Use data, simulations, and live feedback to iterate on balance across player progression.
- Maintain and improve sheets for combat formulas, matchmaking, and progression pacing.
- Contribute to implementing new units, commanders, buildings, and tech upgrades.
- Test balance changes and document/present updates to internal teams and community.
Requirements
- Passion for strategy games (4X, real-time tactics, or turn-based), with knowledge of meta, counters, and pacing.
- Strong analytical mindset with attention to fairness, competitive viability, and long-term engagement.
- Proficiency in Excel/Google Sheets, with comfort in using complex formulas and balancing tools.
- Basic understanding of free-to-play mechanics, power curves, and player progression systems.
- Team player with clear communication and a willingness to learn from feedback and iteration.
- Nice to have: modding or designing content experience, familiarity with balancing combat stats, economy systems, or tech trees, knowledge of SQL or game analytics platforms, exposure to Unity or game scripting tools.