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Hard Surface Artist
Stellar Entertainment SoftwareHard Surface Artist developing high-quality hard surface models for game assets in Guildford. Collaborating with teams to create engaging game visuals for an unannounced project.
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Create high and low poly hard surface models (weapons, vehicles, props, structures, and environmental assets) to a high standard of quality.
- Produce clean, optimised topology and UV layouts appropriate for real-time game engines.
- Author PBR texture sets using industry-standard tools, ensuring assets are physically accurate and visually consistent with the project's art style.
- Work from concept art and reference material to produce assets that meet design and artistic intent.
- Integrate assets into the game engine and iterate based on feedback from leads and art directors.
- Collaborate with environment, character, and technical art teams to ensure seamless asset integration.
- Contribute to and maintain art documentation, style guides, and pipeline workflows.
- Participate in art reviews, offering and receiving constructive feedback.
- Identify and flag technical or artistic issues proactively and propose solutions.
Requirements
What you’ll need- Solid games industry experience as a Hard Surface Artist, with at least one shipped title under your belt.
- A strong portfolio that demonstrates mastery of hard surface modelling and material work across a range of subject matter - showing your process as well as the finished result.
- Proficiency in Blender, Substance Painter, Substance Designer, and Unreal Engine.
- A confident grasp of the mid-poly workflow, including baking, ID masking, and efficient asset preparation for real-time pipelines.
- Bonus points for:
- Experience on AAA or mid-tier console/PC titles.
- Familiarity with Houdini or procedural modelling techniques.
- Knowledge of Marmoset Toolbag for baking and asset presentation.
- Experience with photogrammetry pipelines.
- An interest in game design and how assets function in context.
Benefits
Comp & perks- Flexible hybrid working (we work 3 days per week on-site)
- Holiday Accrual Scheme
- International AAA game projects;
- Access to cutting-edge hardware;
- Discretionary bonus scheme
- Private Healthcare Plan incl. Dental and Eye care
- Pension Plan
- Life Assurance
- Employee Assistance Programme - Wellness Support
- Regular Team Incentives and Social Events
ATS Keywords
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Hard Skills & Tools
Hard Surface ModelingPBR Texture AuthoringMid-Poly WorkflowBakingID MaskingAsset PreparationPhotogrammetry PipelinesProcedural Modeling Techniques
Soft Skills
CollaborationConstructive FeedbackProblem-Solving