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Stellar Entertainment Software

Hard Surface Artist

Stellar Entertainment Software

Hard Surface Artist developing high-quality hard surface models for game assets in Guildford. Collaborating with teams to create engaging game visuals for an unannounced project.

Posted 6/29/2026full-timeGuildford • 🇬🇧 United KingdomMid-LevelSeniorWebsite

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Create high and low poly hard surface models (weapons, vehicles, props, structures, and environmental assets) to a high standard of quality.
  • Produce clean, optimised topology and UV layouts appropriate for real-time game engines.
  • Author PBR texture sets using industry-standard tools, ensuring assets are physically accurate and visually consistent with the project's art style.
  • Work from concept art and reference material to produce assets that meet design and artistic intent.
  • Integrate assets into the game engine and iterate based on feedback from leads and art directors.
  • Collaborate with environment, character, and technical art teams to ensure seamless asset integration.
  • Contribute to and maintain art documentation, style guides, and pipeline workflows.
  • Participate in art reviews, offering and receiving constructive feedback.
  • Identify and flag technical or artistic issues proactively and propose solutions.

Requirements

What you’ll need
  • Solid games industry experience as a Hard Surface Artist, with at least one shipped title under your belt.
  • A strong portfolio that demonstrates mastery of hard surface modelling and material work across a range of subject matter - showing your process as well as the finished result.
  • Proficiency in Blender, Substance Painter, Substance Designer, and Unreal Engine.
  • A confident grasp of the mid-poly workflow, including baking, ID masking, and efficient asset preparation for real-time pipelines.
  • Bonus points for:
  • Experience on AAA or mid-tier console/PC titles.
  • Familiarity with Houdini or procedural modelling techniques.
  • Knowledge of Marmoset Toolbag for baking and asset presentation.
  • Experience with photogrammetry pipelines.
  • An interest in game design and how assets function in context.

Benefits

Comp & perks
  • Flexible hybrid working (we work 3 days per week on-site)
  • Holiday Accrual Scheme
  • International AAA game projects;
  • Access to cutting-edge hardware;
  • Discretionary bonus scheme
  • Private Healthcare Plan incl. Dental and Eye care
  • Pension Plan
  • Life Assurance
  • Employee Assistance Programme - Wellness Support
  • Regular Team Incentives and Social Events

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills & Tools
Hard Surface ModelingPBR Texture AuthoringMid-Poly WorkflowBakingID MaskingAsset PreparationPhotogrammetry PipelinesProcedural Modeling Techniques
Soft Skills
CollaborationConstructive FeedbackProblem-Solving