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Hard Surface Artist
Stellar Entertainment SoftwareHard Surface Artist developing high-quality hard surface models for game assets in Guildford. Collaborating with teams to create engaging game visuals for an unannounced project.
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in hard surface modeling and material work, with proficiency in Blender, Substance Painter, and Unreal Engine. Capable of producing high-quality assets for real-time game engines while collaborating effectively with cross-functional teams.
Highest-signal resume keywords
Hard Surface ModelingPBR Texture AuthoringBlender ProficiencyUnreal Engine IntegrationMid-Poly Workflow
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Hard Surface ModelingPBR Texture AuthoringMid-Poly WorkflowBakingID MaskingAsset PreparationPhotogrammetry PipelinesProcedural Modeling Techniques
Soft Skills
CollaborationConstructive FeedbackProblem-Solving
Tools & Technologies
BlenderSubstance PainterSubstance DesignerUnreal EngineMarmoset ToolbagHoudini
Industry Keywords
Games IndustryAAA TitlesMid-Tier TitlesAsset IntegrationArt Documentation
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Create high and low poly hard surface models (weapons, vehicles, props, structures, and environmental assets) to a high standard of quality.
- Produce clean, optimised topology and UV layouts appropriate for real-time game engines.
- Author PBR texture sets using industry-standard tools, ensuring assets are physically accurate and visually consistent with the project's art style.
- Work from concept art and reference material to produce assets that meet design and artistic intent.
- Integrate assets into the game engine and iterate based on feedback from leads and art directors.
- Collaborate with environment, character, and technical art teams to ensure seamless asset integration.
- Contribute to and maintain art documentation, style guides, and pipeline workflows.
- Participate in art reviews, offering and receiving constructive feedback.
- Identify and flag technical or artistic issues proactively and propose solutions.
Requirements
What you’ll need- Solid games industry experience as a Hard Surface Artist, with at least one shipped title under your belt.
- A strong portfolio that demonstrates mastery of hard surface modelling and material work across a range of subject matter - showing your process as well as the finished result.
- Proficiency in Blender, Substance Painter, Substance Designer, and Unreal Engine.
- A confident grasp of the mid-poly workflow, including baking, ID masking, and efficient asset preparation for real-time pipelines.
- Bonus points for:
- Experience on AAA or mid-tier console/PC titles.
- Familiarity with Houdini or procedural modelling techniques.
- Knowledge of Marmoset Toolbag for baking and asset presentation.
- Experience with photogrammetry pipelines.
- An interest in game design and how assets function in context.
Benefits
Comp & perks- Flexible hybrid working (we work 3 days per week on-site)
- Holiday Accrual Scheme
- International AAA game projects;
- Access to cutting-edge hardware;
- Discretionary bonus scheme
- Private Healthcare Plan incl. Dental and Eye care
- Pension Plan
- Life Assurance
- Employee Assistance Programme - Wellness Support
- Regular Team Incentives and Social Events