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Serviceplan Group

Lead Lighting and Shading Artist, Unreal

Serviceplan Group

Lead Unreal lighting and shading artist delivering premium automotive CGI assets. Guiding artists and advancing scalable, real-time production pipelines for Serviceplan's AMP unit.

Posted 9/7/2026full-timeMunich • 🇩🇪 GermanySeniorWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates expertise in Lighting and Shading Artistry with a strong focus on high-end automotive visualization, utilizing tools like Unreal Engine and Maya. Proven leadership abilities in guiding creative teams and optimizing CGI pipelines for premium projects.

Highest-signal resume keywords
Lighting And Shading ExpertiseUnreal Engine ProficiencyPBR Material DevelopmentTeam LeadershipCGI Pipeline Optimization

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Lighting And ShadingPBR Material DevelopmentCGI Pipeline OptimizationFull-CG EnvironmentsPhotographyVisual StorytellingVersion Control SystemsUnreal Blueprints3DS MaxV-Ray
Soft Skills
Organizational SkillsCommunication SkillsTeam CollaborationCreative Team SupportAttention To Detail
Tools & Technologies
Unreal EngineMaya3DS MaxV-RayPhotoshopAfter EffectsSubstanceGit
Industry Keywords
Automotive VisualizationCGIDigital InfrastructuresInformation SecurityWebsite Rollout

Tech Stack

Tools & technologies
RayUnreal Engine

About the role

Key responsibilities & impact
  • Deliver high-quality, aesthetically sophisticated work as Lead Lighting and Shading Artist on challenging projects for premium clients
  • Take a leadership role on projects
  • Provide support and guidance to other lighting artists
  • Ensure the visual and technical quality of created assets
  • Work closely with the development team to advance CGI pipelines and workflows
  • Collaborate with a growing team of CG artists
  • Inspire and energize team members toward common goals

Requirements

What you’ll need
  • At least 8 years of production experience, ideally in high-end automotive visualization
  • Proven expertise as a lighting and shading artist using Unreal Engine
  • Experience with Maya, 3DS Max, V-Ray or similar tools
  • Confidence in PBR material development in Unreal Engine
  • Familiarity with complex CGI pipelines and optimizing content for real-time use
  • Keen eye for detail and interest in automotive projects
  • Strong sense of visual storytelling
  • Excellent organizational and communication skills
  • Ability to work independently and in a structured manner
  • Enjoyment of leading and supporting a creative team
  • Fluent English, spoken and written; German is a plus
  • Ideally, experience with Unreal Blueprints, version control systems such as Git, and 2D tools such as Photoshop, After Effects or Substance
  • Background in photography or as a DOP is a strong plus
  • Experience with full-CG environments is a strong plus
  • Understanding and competence in digital infrastructures, website rollout, maintenance, support and information security
  • Current showreel/portfolio required with application

Benefits

Comp & perks
  • Personal mentoring and digital onboarding sessions
  • Internal campus training program
  • Voluntary language courses
  • Regular coaching sessions
  • Flexible working hours
  • Mobile office
  • Job-sharing models
  • Regular after-work and team events, including virtual events where necessary
  • Extensive sports program
  • Agency bicycles and e-bikes/e-bike leasing
  • Modern, accessible offices in Munich, Frankfurt and Hamburg
  • Opportunities to network and exchange ideas with colleagues from various disciplines around the world