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UI/UX Director
Second DinnerUI/UX Director leading mobile game UI/UX design at Second Dinner. Collaborate with designers and developers to create engaging user interfaces.
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in leading UI/UX design for mobile games, focusing on player experience and creative vision. Proficient in creating interactive prototypes, wireframes, and high-quality UI elements while collaborating with cross-functional teams.
Highest-signal resume keywords
UI/UX LeadershipMobile Game DesignInteractive PrototypingMatch-3 Game ExperienceHigh-Quality UI Rendering
ATS Keywords
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Hard Skills
UI/UX DesignPrototypingWireframingMotion DesignDesign DocumentationPlayer Feedback ImplementationGame Engine ProficiencyUI Pattern DevelopmentData-Driven Design OptimizationCollaboration with Game Designers
Soft Skills
Creative VisionTeam LeadershipCommunicationCollaborationProblem Solving
Industry Keywords
Mobile GamesPuzzle GamesUser InterfaceUser ExperienceGame Development
About the role
Key responsibilities & impact- Provide leadership for the mobile game's UI/UX, ensuring alignment with the game's creative vision and player experience goals.
- Lead and direct the UI/UX team.
- Collaborate closely with game designers, artists, and developers to integrate UI/UX seamlessly into the overall game design. Work with the team to redesign things that you think are going to make the UX bad. Or help them redesign it.
- Implement player feedback to refine and optimize the UI/UX throughout the game development process.
- Develop and maintain design documentation for UI patterns and elements.
- Document and communicate design decisions, rationale, and guidelines to ensure a shared understanding among the development team.
- Create interactive prototypes and wireframes to test and iterate on design concepts.
- Design tests and utilize data to refine and optimize the UI/UX throughout the game development process.
- Direct motion design through storyboards or prototypes for fun and intuitive UI transitions and interactions
- Make it look and feel great
- Put it in the build
Requirements
What you’ll need- You have crafted intuitive and fun User Interfaces on Mobile
- You have experience in Match-3 or other puzzle games
- You can render high quality UI elements
- You get people *psyched* about your bold new ideas
- Everyone who works with you says “oh wow, they’ve got this”.
- You like working directly in a game engine
Benefits
Comp & perks- Medical, Dental, and Vision insurance plans with Second Dinner paying 100% of premiums for employees and 75% for dependents for many plans
- 401(k) contribution with no waiting period
- 16 weeks paid parental leave with no waiting period
- Home office improvement bonus
- Paid Vacation & Sick time
- Up to 10 BetterHelp sessions covered each benefits plan year
- Remote-first with core overlap hours between 10AM and 4PM PT
- Company Summer Holiday shutdown (week of July 4)
- Company Winter Holiday shutdown (Dec 25-Jan 1)
- Company Events - In-person all-hands gathering, and virtual events throughout the year