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Senior Animator, Unannounced Super Fun Video Game
Second DinnerSenior Animator creating expressive character performances and gameplay animations for a PvE co-op action game at Second Dinner. Fully remote role requiring independent problem solving and clear communication.
ATS Keywords
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Hard Skills
character animationgameplay animationcombat animationriggingskinningUnreal EngineAI-assisted workflowsanimation implementationanimation iterationanimation polishing
Soft Skills
communicationcollaborationproblem-solvingindependencecreativityadaptabilityattention to detailfeedback deliveryworkflow improvementtime management
Tools & Technologies
Unreal Engineanimation toolsAI-assisted toolsgame development workflowsart integration toolsasset management systemsremote collaboration toolsasynchronous communication platformstechnical documentation toolsproject management software
Industry Keywords
character performancegameplay readabilityplayer feedbackcombat feelanimation quality standardsexternal art collaborationgame asset integrationanimation discipline ownershipcontent creationproduction efficiency
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Create high-quality character, gameplay, and combat animation.
- Bring personality, appeal, emotion, and charm to characters through performance and facial animation.
- Create responsive, readable, and satisfying gameplay animation that supports combat and player feedback.
- Rig, skin, and prepare assets for animation.
- Implement, iterate on, and polish animation directly in Unreal Engine.
- Work closely with Design and Engineering to improve gameplay feel, responsiveness, readability, and player experience.
- Coordinate with Character Art, Environment Art, and VFX to ensure assets integrate smoothly into the game.
- Identify bottlenecks and improve workflows through tooling, automation, technical solutions, or process improvements.
- Evaluate and leverage AI-assisted workflows when they meaningfully improve iteration speed, content creation, or production efficiency.
- Occasionally collaborate with external art partners to review deliverables, communicate feedback, and maintain quality standards.
- Own animation as a discipline from concept through final implementation.
Requirements
What you’ll need- A portfolio demonstrating exceptional animation work.
- Demonstrated strength in both character performance animation and gameplay animation.
- Strong understanding of character acting, facial expression, appeal, timing, and physicality.
- Strong understanding of gameplay readability, responsiveness, combat feel, and player feedback.
- Strong rigging skills.
- Experience implementing animation content in Unreal Engine.
- Comfort working directly in-engine to solve problems and iterate on content.
- The ability to independently own a discipline and make forward progress with minimal oversight.
- Strong written communication skills and comfort working in a fully remote, asynchronous environment.
- The ability to discuss technical and creative tradeoffs with designers, engineers, artists, and external partners.
- Comfort learning unfamiliar tools, workflows, or disciplines when doing so benefits the project.
- Comfort using AI-assisted tools as part of a modern game development workflow.
Benefits
Comp & perks- health benefits 📊 Check your resume score for this job Improve your chances of getting an interview by checking your resume score before you apply. Check Resume Score