Salary
💰 $90,000 - $135,000 per year
About the role
- Ramp up quickly with existing codebases.
- Research and propose improvements to UI processes and pipelines.
- Develop best practices for the team for performant use of UMG and Slate.
- Profile the game’s UI in Unreal Engine and prioritize resulting performance fixes.
- Support in-game features that integrate with online SDKs with an eye toward both performance and usability.
- Collaborate with UI/UX designers to transform wireframes and interfaces into functional in-game elements.
- Optimize and profile UI performance to ensure a smooth player experience.
Requirements
- Three (3) years of professional experience with C++ and Unreal Engine, including the Unreal Motion Graphics (UMG) UI Designer and Slate UI Framework.
- Demonstrated proficiency in developing user interfaces for PC or console games.
- Experience with memory management tooling and profiling.
- Deep understanding of UI design principles and usability.
- Keen eye for detail.
- Willingness to selflessly put player experiences first — before even your own code and ego.
- Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team.
- 9 Paid Holidays plus Flexible PTO and Annual Winter Break Closure
- Medical, Dental, and Vision Insurance
- Annual Video Game Budget
- 401(k) Retirement Plan
- Paid Parental Leave
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard skills
C++Unreal EngineUnreal Motion Graphics (UMG)Slate UI Frameworkmemory managementprofilingUI design principlesuser interface developmentperformance optimizationgame development
Soft skills
attention to detailproactive communicationteam collaborationuser-centric mindsetproblem-solving