Ruckus Games

Technical Producer

Ruckus Games

full-time

Posted on:

Location Type: Remote

Location: TexasUnited States

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Salary

💰 $75,000 - $125,000 per year

Tech Stack

About the role

  • Own and maintain production schedules across Art, Design, and Programming disciplines
  • Partner with developers working in C++, Blueprint, and Unreal Engine 5 systems to identify risks, dependencies, and bottlenecks early
  • Facilitate clear communication between teams of all disciplines to ensure requirements are understood and achievable
  • Track and prioritize bug fixes, technical debt, and feature work across the development pipeline
  • Run daily standups, sprint planning, retrospectives, and other team meetings - including keeping notes for meetings.
  • Manage integration points between game systems and coordinate cross-functional feature testing
  • Help scope and break down complex features into achievable milestones for all disciplines
  • Identify process improvements and implement workflows that increase team efficiency

Requirements

  • 3+ years of production experience in game development with at least one shipped PC or console title
  • Proven track record working with engineering, art, and design teams on complex game systems
  • Working knowledge of Unreal Engine (UE4 or UE5) and common game development pipelines
  • Experience with project management and task tracking tools (Jira, Shotgun, Hansoft, Linear, or similar)
  • Understanding of networked multiplayer development challenges and testing requirements
  • Excellent communication and organizational skills with ability to translate between technical and non-technical team members
  • Self-motivated and effective working remotely with distributed teams
  • Comfortable with ambiguity and able to adapt to the fast-paced nature of independent game development
  • Ability to work collaboratively across multiple disciplines while maintaining team focus and morale
  • Experience with UE5-specific features (Lyra, Gameplay Ability System, Enhanced Input)
  • Background in C++ or Blueprint development, experience shipping co-op or multiplayer games,
  • Experience at an indie studio (30-50 people)
  • Knowledge of PC platform requirements and submission processes
  • Strong technical literacy—ability to read code, understand system architecture, and communicate effectively with engineers
Benefits
  • Work from home (anywhere in the US)!
  • Flexible hours – 32 hour a week minimum / 50 hour maximum
  • 3 weeks vacation each year, in addition to paid holidays and sick days
  • Competitive healthcare plans including medical, dental, and vision
  • Available Flexible Spending / Health Savings Accounts
  • 401K with 100% matching up to 4% of your salary
  • Employee stock options
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
C++BlueprintUnreal Engine 5game developmentnetworked multiplayer developmenttechnical debt managementbug trackingfeature scopingsystem architecturegame systems integration
Soft Skills
communicationorganizational skillsself-motivatedadaptabilitycollaborationteam focusproblem-solvingfacilitationnote-takingefficiency improvement