Ruckus Games

Technical Artist

Ruckus Games

full-time

Posted on:

Location Type: Remote

Location: TexasUnited States

Visit company website

Explore more

AI Apply
Apply

Salary

💰 $100,000 - $185,000 per year

Tech Stack

About the role

  • Collaborate with the artists, designers and programmers to integrate assets in the engine
  • Maintain and improve the efficiency in workflows, content pipelines and develop tools for artists
  • Write and maintain efficient shaders that support the art direction of the game
  • Analyze and improve art asset inefficiencies and optimize game performance by working with artists and programmers
  • Collaborate with design teams by creating mock ups and prototype assets

Requirements

  • 5+ years experience in game development
  • Advanced knowledge of building and creating tools for Unreal Engine
  • A solid understanding of modeling, texture and material creation pipelines
  • Advanced knowledge of writing shaders for Unreal Engine
  • Understanding of technical limitations with art creating pipelines
  • Ability to evaluate needs of the art team and to help create tools to increase efficiency
  • Proven ability to work with art teams to deliver on the games artistic vision
  • Excellent skills in organization, communication and team collaboration
  • Knowledge of content creation software: 3ds Max, Maya, Substance or Photoshop
  • Good understanding of procedural generation of content and machine learning
Benefits
  • Work from home (anywhere in the US)!
  • Flexible hours – 32 hour a week minimum / 50 hour maximum
  • 3 weeks vacation each year, in addition to paid holidays and sick days
  • Competitive healthcare plans including medical, dental, and vision
  • Available Flexible Spending / Health Savings Accounts
  • 401K with 100% matching up to 4% of your salary
  • Employee stock options

Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard skills
game developmentUnreal Engineshadersmodelingtexture creationmaterial creationcontent pipelinesprocedural generationmachine learning
Soft skills
organizationcommunicationteam collaborationevaluation of needs