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Content Pipeline Engineer – Experienced to Principal
Pixel ToysContent Pipeline Engineer at Pixel Toys taking ownership of game content workflows and tools. Collaborating with teams to ensure seamless integration and optimizing mobile performance.
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in building and maintaining art pipelines and editor tools within the Unity Engine, with a strong focus on automation and optimization of content workflows. Proficient in integrating shaders and visual effects while managing complex asset strategies.
Highest-signal resume keywords
Unity Engine ExpertiseArt Pipeline DevelopmentDCC Tools IntegrationScripting and AutomationCustom Unity Editor Tooling
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Unity EnginePythonMELMaxScriptScriptableObjectsAddressablesURPShader GraphHLSLAsset Import Architecture
Tools & Technologies
Maya3ds MaxBlender
Industry Keywords
Art PipelinesEditor ToolsContent StandardsProduction WorkflowsRendering Stack
Tech Stack
Tools & technologiesPythonUnity
About the role
Key responsibilities & impact- Take ownership of the journey that game content takes from the Art team’s authoring tools into the live game
- Collaborate closely with discipline leads, artists, and engineers to define processes and establish content standards
- Design, build, and maintain sophisticated tools, scripts, and automation to streamline how artists author, validate, and deliver their work
- Construct robust editor tooling within the Unity Engine including custom inspectors, EditorWindows, property drawers, and ScriptableObjects
- Develop and maintain export tools within major DCC packages like Maya, 3ds Max, and Blender
- Support the integration of shaders, materials, and visual effects within the Universal Render Pipeline (URP)
- Profile and optimise content for build size, memory, draw calls, and load times
Requirements
What you’ll need- Demonstrated professional experience in building art pipelines and editor tools
- Deep, hands-on expertise in the Unity Engine
- Comprehensive understanding of how DCC tools like Maya, 3ds Max, and Blender export content
- Proven experience scripting and automating using Python, MEL, or MaxScript
- Understanding of the intricate relationship between technical asset creation and production workflows
- In-depth mastery of Unity’s asset import architecture (including ScriptedImporters, AssetPostprocessors, and the Asset Database)
- Understanding of serialisation system, ScriptableObjects, and prefab workflows at scale
- Proficient in building custom Unity Editor tooling
- Practical experience managing complex Addressables strategies
- Solid working knowledge of Unity’s rendering stack (URP, Shader Graph, HLSL, mobile-specific asset compression)
Benefits
Comp & perks- Competitive salary, reviewed annually
- 25 days annual leave, excluding bank holidays
- Discretionary Bonus Scheme
- Up to 3 additional long service days (duvet days!)
- Private Medical Insurance (including optical and dental)
- Company Pension scheme
- Death in Service benefit
- Regular socials including epic summer and Christmas parties!
- Staff training and development
- Quarterly Wellness days (On-site massages and more)