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Content Pipeline Engineer
Pixel ToysContent Pipeline Engineer at Pixel Toys streamlining game content from art tools to live game. Collaborating with artists and engineers to build efficient content pipelines.
Tech Stack
Tools & technologiesPythonUnity
About the role
Key responsibilities & impact- Take ownership of the journey that our game content takes from the Art team’s authoring tools to the live game
- Collaborate closely with discipline leads, artists, and engineers to define processes and establish content standards
- Design, build, and maintain sophisticated tools, scripts, and automation that streamline how artists author, validate, and deliver their work
- Construct robust editor tooling within the Unity Engine, including custom inspectors and property drawers
- Develop and maintain export tools within major DCC packages like Maya, 3ds Max, and Blender
- Support the integration of shaders, materials, and visual effects within the URP
- Profile and optimise content for build size, memory, draw calls, and load times
Requirements
What you’ll need- Demonstrated professional experience in building art pipelines and editor tools
- Deep, hands-on expertise in the Unity Engine
- Comprehensive understanding of how DCC tools like Maya, 3ds Max, and Blender export content
- Proven experience scripting and automating using Python, MEL, or MaxScript
- Understanding of the relationship between technical asset creation and production workflows
- In-depth mastery of Unity’s asset import architecture (including ScriptedImporters, AssetPostprocessors, and the Asset Database)
- Sophisticated understanding of the serialisation system, ScriptableObjects, and prefab workflows at scale
- Highly proficient in building custom Unity Editor tooling
- Practical experience managing complex Addressables strategies
- Solid working knowledge of Unity’s rendering stack (URP, Shader Graph, HLSL, and mobile-specific asset compression)
Benefits
Comp & perks- Competitive salary, reviewed annually
- 25 days annual leave, excluding bank holidays
- Discretionary Bonus Scheme
- Up to 3 additional long service days (duvet days!)
- Private Medical Insurance (including optical and dental)
- Company Pension scheme
- Death in Service benefit
- Regular socials including epic summer and Christmas parties!
- Staff training and development
- Quarterly Wellness days (On-site massages and more)
ATS Keywords
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Hard Skills & Tools
Unity Editor ToolingPython ScriptingMEL ScriptingMaxScriptShader GraphHLSLAddressables ManagementAsset Import ArchitectureScriptableObjectsPrefab Workflows