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Owlchemy Labs

Graphics Engineer

Owlchemy Labs

Expert Graphics Engineer at Owlchemy, focusing on developing graphic systems and tools. Collaborating on XR technology, mentoring, and adhering to best coding practices.

Posted 5/14/2026full-timeRemote • Texas • 🇺🇸 United StatesSeniorLead💰 $150,000 - $180,000 per yearWebsite

Tech Stack

Tools & technologies
JavaPythonUnity

About the role

Key responsibilities & impact
  • **Responsibilities:**
  • - Implement shaders, graphic systems, and visual tools based on direction from Design and Art teams including task owner
  • - Assist with porting to new platforms accounting for best practices based on engine and platform requirements
  • - Create tools to assist production as needed
  • - Assist with optimization, especially of graphics-related issues, utilizing profiling tools and coding best practices
  • - Develop and test code, fix bugs, and profile to optimize code as directed
  • - Follow engineering best practices, development processes, and coding standards
  • - Take ownership of tasks and authored features, ensuring owned features can be maintained and provide technical and design leadership for owned tasks
  • - Seek feedback on owned tasks, including via playtests, other Owls and stakeholders
  • - Evaluate new XR hardware and assist with R&D efforts
  • - Collaborate with (or act as) Owners to break down large deliverables into more discrete tasking and provide accurate estimates to stakeholders
  • - Collaborate with Owls cross-departmentally to meet task goals and determine code requirements
  • - Keep up to date on the latest in development practices for Unity and XR and ensure distribution of that knowledge throughout team
  • - Mentor other Owls on graphics best practices through one to one discussions, coding explanations, code reviews, and documentation creation, etc.

Requirements

What you’ll need
  • **Required Skills/Abilities:**
  • - Strong attention to detail
  • - Strong, clear and proactive communicator across a variety of disciplines and levels
  • - Deep Unity Programing Expertise (C#, HLSL)
  • - Strong understanding of Unity’s Scriptable Render Pipeline and Universal Render Pipeline and underlying rendering technologies like Vulkan and OpenGL
  • - Cross programming expertise (C++, Java, Python, etc.)
  • - Deep graphics optimization expertise (Unity Profile, RenderDoc, hardware specifics)
  • - Experience with XR platforms, tile-based renderers, and related technologies strongly preferred
  • **Required Education and Experience:**
  • - High School Diploma or Equivalent
  • - 7+ years of graphics programming experience
  • - Good understanding of all other disciplines in game development
  • **Preferred Education and Experience:**
  • - 10+ years of graphics programming experience
  • - Appreciation of puns (or at least the ability to groan at them)

Benefits

Comp & perks
  • - 20 days of vacation
  • - Unlimited sick days
  • - School loan repayment assistance
  • - New parent benefits
  • - Health/Dental/Vision Plans
  • - Retirement Plan

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills & Tools
C#HLSLUnity programmingC++JavaPythongraphics optimizationVulkanOpenGLScriptable Render Pipeline
Soft Skills
attention to detailclear communicationproactive communicationtechnical leadershipcollaborationmentoring
Certifications
High School Diploma or Equivalent