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Senior UI Designer
Old World IndustriesSenior UI Designer creating user interfaces for PC and console games at Offworld Industries. Collaborating with engineers and designers to implement high-quality UI art and assets.
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in UI design for PC and console games, with a strong focus on creating engaging user interfaces and art assets. Proficient in applying designs using Figma and Unreal Engine while ensuring usability and player experience.
Highest-signal resume keywords
UI Design for PC and Console GamesFigma PrototypingUnreal Engine ImplementationUI Animation and Motion DesignStrong Communication Skills
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
UI DesignLayout PrinciplesUsability Best PracticesUI Art Asset CreationUI AnimationHuman Computer InteractionTime ManagementProblem Solving
Soft Skills
Effective CommunicationCustomer-Centered Approach
Tools & Technologies
FigmaAdobe SuitePhotoshopMiroAdobe XD
Industry Keywords
User ExperienceGame DesignVisual DesignPlayer ExperienceDesign Iteration
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Design and implement high-quality user interfaces for PC and console games, including HUDs, menus, and in-game screens, creating clear, readable layouts and visual designs consistent with the game’s visual style.
- Design and create UI art assets, including icons, visual indicators, and supporting UI graphics.
- Apply UI designs in Unreal Engine, working closely with engineers to ensure accurate implementation and responsiveness.
- Design and support UI animations and transitions (e.g. state changes, feedback, motion for clarity and polish).
- Proficient with Figma and other design and prototyping tools, such as Photoshop, Miro, and Adobe XD. And can create prototypes to support early testing and rapid iteration.
- Create and maintain a Figma UI art library for the game.
- Create and share designs with Artists, Programmers, and Game Designers and then iterate on designs, ensuring critical feedback is addressed.
- Support implementation of UI designs by providing ongoing design guidance to Programmers and Artists.
- Produce high quality work quickly within strict deadlines and time constraints.
- Be an advocate for the player’s experience, ensuring that your designs contribute to an engaging player experience and meet the product’s goals.
Requirements
What you’ll need- Have at least 2 years experience as a professional UI designer on PC or console games
- Have a strong understanding of layout principles, usability, and best practices in interface design
- Ability to create UI art assets , such as icons and visual elements, for in-game use
- Experience working with or designing for UI animations and motion
- Strong and effective communication skills across all levels and organizations
- Strong time management and ability to work within deadlines
- Able to discuss and explain design options to various audiences
- Problem solver and customer-centered
- Knowledge of range of products including Adobe Suite, Figma
- Knowledge of usability factors in Human Computer Interaction
- Versatile in working with and manipulating already-created art assets into polished, usable formats across the same wide range of marketing mediums
- Sync to file control and build the engine (with tech support)
- Willing to learn the UMG workflow (if not already familiar)
- Able to apply designs from Figma to UMG (no logic or programming skills required)
Benefits
Comp & perks- Extended health and dental benefits
- 2 weeks of paid vacation
- Wonderful colleagues!