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Backend Compiler Engineer
NVIDIABackend Compiler Engineer in NVIDIA's GPU Software organization focusing on compiler development. Collaborating with global teams to enhance GPU machine instructions for various applications.
Posted 4/29/2026full-timeRemote • California, Oregon, Texas, Washington • 🇺🇸 United StatesJuniorMid-Level💰 $124,000 - $195,500 per yearWebsite
About the role
Key responsibilities & impact- Understand, modify, and improve an NVIDIA proprietary GPU compiler backend written in C++
- Design and develop new compiler passes and optimizations
- Work with global compiler, hardware and application teams
- Be part of a team that is at the center of deep-learning compiler technology
Requirements
What you’ll need- B.S. or degree in Computer Science/Engineering or equivalent experience
- 2+ years of compiler code generation experience
- Excellent hands-on C++ programming skills
- Strong background in software engineering principles
- Good communication and documentation skills
Benefits
Comp & perks- Health insurance
- Retirement plans
- Paid time off
- Flexible work arrangements
- Professional development
- Bonuses
- Stock options
- Equity
ATS Keywords
✓ Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
C++compiler code generationcompiler passesoptimizationssoftware engineering principles
Soft Skills
communication skillsdocumentation skills
Certifications
B.S. in Computer ScienceB.S. in Computer Engineering