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NVIDIA

Senior GPU Propagation Engine Engineer

NVIDIA

Senior Engineer for NVIDIA designing real‑time GPU ray tracing engines for network simulation. Leading the architectural implementation of a propagation engine for 5G and 6G technologies.

Posted 4/22/2026full-timeSanta Clara • California • 🇺🇸 United StatesSenior💰 $184,000 - $356,500 per yearWebsite

Tech Stack

Tools & technologies
Ray

About the role

Key responsibilities & impact
  • Lead the design and implementation of a real‑time, GPU‑accelerated propagation engine
  • Architect and implement a GPU ray‑tracing engine that operates at two time scales
  • Produce volumetric radio maps — coverage, SINR, and best‑server maps at multiple resolutions
  • Deliver per‑link multipath channel updates at the millisecond cadence that a production RAN stack requires
  • Lay the foundations for real‑time ray tracing on GPU hardware — algorithms, data structures, and multi‑GPU scaling strategies

Requirements

What you’ll need
  • PhD in computer graphics, high‑performance computing, computational electromagnetics, or a closely related field (or equivalent experience)
  • 8+ years of relevant experience
  • Hands‑on proficiency with CUDA and at least one GPU ray‑tracing framework (OptiX, Vulkan RT, Embree)
  • Proficiency in GPU‑friendly spatial data structures (BVH, space‑filling curves, hash maps)
  • Working knowledge of electromagnetic wave propagation phenomena (reflection, transmission, diffraction, scattering)
  • Impactful publications in GPU ray tracing, real‑time rendering, or deterministic propagation modelling.

Benefits

Comp & perks
  • equity
  • benefits 📊 Check your resume score for this job Improve your chances of getting an interview by checking your resume score before you apply. Check Resume Score

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Hard Skills & Tools
CUDAGPU ray-tracingOptiXVulkan RTEmbreespatial data structuresBVHspace-filling curveshash mapsreal-time rendering
Certifications
PhD in computer graphicsPhD in high-performance computingPhD in computational electromagnetics