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Senior Technical Artist
MythwrightSenior Technical Artist bridging art and engineering for game development. Responsible for asset pipeline efficiency and visual fidelity in Unreal Engine.
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- **Role Overview**
- You are accountable for the pipeline that brings external data into our game cleanly and efficiently, and to make sure the game looks its best where that matters most whilst staying within technical constraints.
- You are a proactive hands-on tech artist who picks up new technology quickly and works ahead of problems rather than reacting to them to ensure technical art issues get caught early. You will work closely with the team in assisting with the technical implementation and management of in-house and outsourced assets.
- **Key Responsibilities**
- 1 - Asset Pipelines
- You design and build the pipeline that takes an external data source and places it into the game in the most efficient way possible. As the amount of updates in the game grows, you keep the pipeline steady and clear of any snags that slow down the time from source to player.
- 2 - Real-Time Content, Shaders, and Performance
- You help bring the game to the desired visual standard whilst remaining within budget and constraints. You build shaders and materials, support VFX, rigging and animation, profile and optimise assets and scenes for performance and minimal load times.
- 3 - Working with The Team and Setting Standards
- You are the person the team comes to with technical art questions. You tell them what is realistic, flag risks early, and work closely with the whole team, and our external partners so that ambition and what the engine can actually do stay in step.
Requirements
What you’ll need- - Proven experience as an Unreal Engine Technical Artist in the games industry
- - Strong experience owning pipelines and workflows in a team environment
- - Excellent technical knowledge and competencies creating scripts and workflows
- - Excellent knowledge and understanding of the video game development process
- - A rapid prototyping and iterative approach with strong analytical skills
- - Excellent collaboration and communication skills cross discipline
- - Excellent ability to organize and prioritize work aligned to project goals
- - A great ability to think creatively to overcome technical challenges
Benefits
Comp & perks- Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.
ATS Keywords
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Hard Skills & Tools
ScriptingWorkflow ManagementReal-Time Content DevelopmentVFX SupportRiggingAnimationAnalytical SkillsPrototypingIterative DevelopmentTechnical Art Competencies
Soft Skills
Creative Problem SolvingOrganizational SkillsPrioritizationTeam CollaborationCommunication