
Principal – Lead Designer
Mythwright
full-time
Posted on:
Location Type: Remote
Location: Remote • 🇬🇧 United Kingdom
Visit company websiteJob Level
Senior
About the role
- We’re looking for a Principal/Lead Designer to work on a Simulation Game.
- This is a highly hands-on role, with more than ninety percent of your time spent directly in the build.
- Leading prototyping, gameplay, and practical design work.
- You’ll contribute to and strengthen the ambition of our simulation games, focusing on systems that turn work into play.
- Leading a small team of designers and collaborating closely with a multidisciplinary team.
- Building imaginative and replayable simulation games that connect with players.
Requirements
- - Experience leading design on simulation, sandbox, or systems-driven games.
- - Ability to translate high-level ideas into practical, in-build gameplay work.
- - Ability to balance real-world authenticity with gamified fun.
- - Excellent communication skills that help make designs clear, concise, and inspiring.
- - Comfortable operating in lean, agile environments.
- - Comfortable with creative acceleration tools and staying hands-on.
- - A genuine love for sims and for turning everyday life into extraordinary play.
Benefits
- Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard skills
game designprototypinggameplay designsimulation gamessandbox gamessystems-driven gamescreative acceleration toolsagile methodologies
Soft skills
leadershipcommunicationcollaborationcreativityproblem-solving