Design and build robust, scalable tools and pipelines for 3D data editing, cleaning, and transformation.
Enable efficient processing of large datasets, ensuring assets are optimized for downstream AI training, simulation, or rendering workflows.
Establish and enforce standards for geometry, UV layouts, LODs, topology, textures, and asset metadata—aligned with AAA game or VFX production pipelines.
Identify and resolve common asset quality issues like non-manifold geometry, inconsistent scales, broken UVs, missing maps, or inefficient mesh topology.
Closely partner with research teams to align curation guidelines with model training needs; translate production requirements into actionable filtering rules and pipeline designs.
Work hand-in-hand with the data team to implement cleaning workflows, asset validation tools, and curation strategies.
Develop and maintain pipeline integrations between key 3D DCC tools (Houdini, Blender, Maya) and custom processing frameworks.
Automate asset transformations such as format conversions, polygon decimation, UV re-packing, and LOD generation.
Requirements
3+ years of professional experience in AAA game studios, VFX pipelines, or comparable high-quality 3D production environments.
Proficiency in C++ and scripting languages (Python, Javascript), with demonstrable experience developing production tools or plugins for DCCs.
Deep understanding of the end-to-end 3D production pipeline: modeling, texturing, topology, LOD creation, asset optimization.
Practical familiarity with Houdini, Blender, and Maya, including scripting or tool creation within those environments.
Well-organized and experienced in documentation, asset management, and version control (Git).
Benefits
Competitive salary, benefits and stock options.
401(k) plan for employees.
Comprehensive health, dental, and vision insurance.
The latest and best office equipment.
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard skills
C++PythonJavascript3D data editingasset optimizationgeometry standardsUV layoutsLOD creationpolygon decimationUV re-packing
Soft skills
well-organizeddocumentationasset managementversion control