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Senior Real-Time VFX Artist
Magic MediaSenior Real-Time VFX Artist at Magic Media specializing in realistic VFX for an unannounced AAA game title. Collaborate with global teams developing high-quality visual effects in a creative environment.
Tech Stack
Tools & technologiesNode.jsUnreal Engine
About the role
Key responsibilities & impact- Work in a proprietary third party engine.
- Create visually stunning and stylistically consistent VFX using a third party VFX editor like Popcorn FX.
- Create relevant VFX assets such as textures, static meshes and shaders.
- Collaborate with other creative disciplines and engineers to create visual effects that support gameplay systems.
- Optimize effects for performance on multiple platforms.
Requirements
What you’ll need- 5+ years of experience working in the videogame industry.
- Fluent in English.
- The ability to work without much oversight, a self reflecting outlook on VFX creation and the ability to be critical in spotting what can be improved in your own work.
- Able to communicate directly with art directors, TAs, engineers and other cross disciplinary team members to discuss issues, implementation and resolving any sort of blockers.
- Deep knowledge in animation and art sense (colour, shape, ratio, timing etc.).
- Good knowledge of artistic VFX principles.
- Expert level experience with Unreal.
- High level of knowledge in Popcorn FX.
- Team player, great communication and collaboration skills.
- Proactive and open to finding creative solutions.
- Ability to independently and creatively solve VFX technical issues.
- Highly Skilled with Photoshop, Substance or other texture authoring tools.
- Use of 3D software like Blender, Maya, 3DS Max, Houdini for mesh creation.
- Shader authoring skills using node based editors like shader graph or amplify shader.
- Experience with proprietary or third party engines.
- Adaptability to learning new engines and tools.
- Houdini.
- Embergen/liquigen.
- Basic programming in C#.
- Simple animations in 3D tools.
- Substance designer/Illugen or other texture authoring software.
- HLSL/GLSL for VFX shader creation.
Benefits
Comp & perks- Project based fully remote position.
- An opportunity to experience different pipelines and styles and improve your skills by applying them to a diverse variety of engaging projects.
- Be part of an international group with offices worldwide.
- Working closely with a team of like-minded people in a fast-paced, multicultural environment.
- Flexible working hours.
- An inclusive culture and open communication.
- Salary according to the candidate’s experience.
ATS Keywords
✓ Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
VFX creationanimationartistic VFX principlesshader authoringprogramming in C#HLSLGLSL3D modelingtexture authoringoptimization
Soft Skills
communicationcollaborationproactive problem solvingself-reflectioncritical thinkingteam playeradaptabilityindependencecreativityattention to detail