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Magic Media

Senior Real-Time VFX Artist

Magic Media

Senior Real-Time VFX Artist at Magic Media specializing in realistic VFX for an unannounced AAA game title. Collaborate with global teams developing high-quality visual effects in a creative environment.

Posted 4/27/2026full-timeRemote • 🇷🇸 SerbiaSeniorWebsite

Tech Stack

Tools & technologies
Node.jsUnreal Engine

About the role

Key responsibilities & impact
  • Work in a proprietary third party engine.
  • Create visually stunning and stylistically consistent VFX using a third party VFX editor like Popcorn FX.
  • Create relevant VFX assets such as textures, static meshes and shaders.
  • Collaborate with other creative disciplines and engineers to create visual effects that support gameplay systems.
  • Optimize effects for performance on multiple platforms.

Requirements

What you’ll need
  • 5+ years of experience working in the videogame industry.
  • Fluent in English.
  • The ability to work without much oversight, a self reflecting outlook on VFX creation and the ability to be critical in spotting what can be improved in your own work.
  • Able to communicate directly with art directors, TAs, engineers and other cross disciplinary team members to discuss issues, implementation and resolving any sort of blockers.
  • Deep knowledge in animation and art sense (colour, shape, ratio, timing etc.).
  • Good knowledge of artistic VFX principles.
  • Expert level experience with Unreal.
  • High level of knowledge in Popcorn FX.
  • Team player, great communication and collaboration skills.
  • Proactive and open to finding creative solutions.
  • Ability to independently and creatively solve VFX technical issues.
  • Highly Skilled with Photoshop, Substance or other texture authoring tools.
  • Use of 3D software like Blender, Maya, 3DS Max, Houdini for mesh creation.
  • Shader authoring skills using node based editors like shader graph or amplify shader.
  • Experience with proprietary or third party engines.
  • Adaptability to learning new engines and tools.
  • Houdini.
  • Embergen/liquigen.
  • Basic programming in C#.
  • Simple animations in 3D tools.
  • Substance designer/Illugen or other texture authoring software.
  • HLSL/GLSL for VFX shader creation.

Benefits

Comp & perks
  • Project based fully remote position.
  • An opportunity to experience different pipelines and styles and improve your skills by applying them to a diverse variety of engaging projects.
  • Be part of an international group with offices worldwide.
  • Working closely with a team of like-minded people in a fast-paced, multicultural environment.
  • Flexible working hours.
  • An inclusive culture and open communication.
  • Salary according to the candidate’s experience.

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills & Tools
VFX creationanimationartistic VFX principlesshader authoringprogramming in C#HLSLGLSL3D modelingtexture authoringoptimization
Soft Skills
communicationcollaborationproactive problem solvingself-reflectioncritical thinkingteam playeradaptabilityindependencecreativityattention to detail