Longdue Games

Video Game Designer

Longdue Games

full-time

Posted on:

Location Type: Remote

Location: South Africa

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Tech Stack

About the role

  • **Add to What You’ll Be Doing:**
  • - Design and implement narrative and gameplay content for assigned areas of the game, taking ownership from concept through to final in-game quality.
  • - Craft and maintain coherent, well-paced narrative flow across quests, dialogue, characters, and environments.
  • - Collaborate closely with design, art, and tech to ensure narrative elements integrate smoothly with gameplay systems.
  • - Identify narrative or quest design challenges and propose thoughtful, player-focused solutions that support the overall vision of the game.
  • - Regularly review progress on your areas, gather feedback from other disciplines, and iterate toward the strongest possible outcome.
  • - Write, maintain, and clearly communicate narrative and design documentation to support shared understanding across the team.
  • - Analyse player motivations, emotional responses, and expectations, using playtesting and feedback to inform narrative and design decisions.

Requirements

  • **MUST-HAVE REQUIREMENTS**
  • - Proven ability to take ownership of a creative area of a game, driving it from early ideas through implementation and polish.
  • - Strong cross-disciplinary communication skills, with the ability to gather feedback, synthesise it, and act on it constructively.
  • - A pragmatic, problem-solving mindset: able to generate creative solutions when needed, while recognising when simple or established approaches are the right choice.
  • - Experience contributing to shipped or in-progress games, with at least 2+ years of hands-on testing, iteration, or content implementation.
  • - A solid understanding of narrative structure, pacing, tone, and emotional beats in interactive storytelling.
  • - Ability to observe player behaviour, extract meaningful insights, and filter feedback without losing sight of the game’s narrative goals.
  • - Comfort working with modern development tools and pipelines, and a willingness to adapt to new workflows (we use Unity, YouTrack, Articy, and Git). **
  • **NICE TO HAVE**
  • - A strong passion for narrative-driven games, particularly RPGs and dialogue-heavy experiences.
  • - Deep familiarity with RPGs as both a player and a creator, with an interest in how narrative, mechanics, and player choice intersect.
  • - Experience with narrative design tools such as Articy, Ink, or similar systems.
  • - An interest in psychologically rich, character-driven, or experimental storytelling.
Benefits
  • **WHY JOIN US**
  • **Creative Freedom: **We foster an environment where your unique voice and vision can shape a groundbreaking RPG.
  • **Thought-Provoking Project: **Help create a game that challenges conventions, offers a deep philosophical experience, and invites players to explore not only a mysterious world but also the depths of the human psyche.
  • **Flexible Working: **We are a remote-first studio, offering you the freedom to work from wherever inspiration strikes.
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
narrative designgameplay content implementationinteractive storytellingnarrative structurepacingtoneemotional beatsplaytestingcontent iterationproblem-solving
Soft Skills
cross-disciplinary communicationfeedback synthesiscreative solution generationownershipplayer behavior observationinsight extractionadaptabilitycollaborationconstructive actionpragmatism