
Video Game Designer
Longdue Games
full-time
Posted on:
Location Type: Remote
Location: South Africa
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Tech Stack
About the role
- **Add to What You’ll Be Doing:**
- - Design and implement narrative and gameplay content for assigned areas of the game, taking ownership from concept through to final in-game quality.
- - Craft and maintain coherent, well-paced narrative flow across quests, dialogue, characters, and environments.
- - Collaborate closely with design, art, and tech to ensure narrative elements integrate smoothly with gameplay systems.
- - Identify narrative or quest design challenges and propose thoughtful, player-focused solutions that support the overall vision of the game.
- - Regularly review progress on your areas, gather feedback from other disciplines, and iterate toward the strongest possible outcome.
- - Write, maintain, and clearly communicate narrative and design documentation to support shared understanding across the team.
- - Analyse player motivations, emotional responses, and expectations, using playtesting and feedback to inform narrative and design decisions.
Requirements
- **MUST-HAVE REQUIREMENTS**
- - Proven ability to take ownership of a creative area of a game, driving it from early ideas through implementation and polish.
- - Strong cross-disciplinary communication skills, with the ability to gather feedback, synthesise it, and act on it constructively.
- - A pragmatic, problem-solving mindset: able to generate creative solutions when needed, while recognising when simple or established approaches are the right choice.
- - Experience contributing to shipped or in-progress games, with at least 2+ years of hands-on testing, iteration, or content implementation.
- - A solid understanding of narrative structure, pacing, tone, and emotional beats in interactive storytelling.
- - Ability to observe player behaviour, extract meaningful insights, and filter feedback without losing sight of the game’s narrative goals.
- - Comfort working with modern development tools and pipelines, and a willingness to adapt to new workflows (we use Unity, YouTrack, Articy, and Git). **
- **NICE TO HAVE**
- - A strong passion for narrative-driven games, particularly RPGs and dialogue-heavy experiences.
- - Deep familiarity with RPGs as both a player and a creator, with an interest in how narrative, mechanics, and player choice intersect.
- - Experience with narrative design tools such as Articy, Ink, or similar systems.
- - An interest in psychologically rich, character-driven, or experimental storytelling.
Benefits
- **WHY JOIN US**
- **Creative Freedom: **We foster an environment where your unique voice and vision can shape a groundbreaking RPG.
- **Thought-Provoking Project: **Help create a game that challenges conventions, offers a deep philosophical experience, and invites players to explore not only a mysterious world but also the depths of the human psyche.
- **Flexible Working: **We are a remote-first studio, offering you the freedom to work from wherever inspiration strikes.
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
narrative designgameplay content implementationinteractive storytellingnarrative structurepacingtoneemotional beatsplaytestingcontent iterationproblem-solving
Soft Skills
cross-disciplinary communicationfeedback synthesiscreative solution generationownershipplayer behavior observationinsight extractionadaptabilitycollaborationconstructive actionpragmatism