Apply

Ready to go for it?

AI Apply speeds things up—apply directly if you prefer.

FREE ACCESS
5,000–10,000 jobs/day
JobTailor Logo

See all jobs on JobTailor

Search thousands of fresh jobs every day.

Discover
  • Fresh listings
  • Fast filters
  • No subscription required
Create a free account and start exploring right away.
Liquid Development

Lighting Artist

Liquid Development

Lighting Artist for upcoming AAA projects at Liquid Development, focusing on artistic lighting and technical implementation in game environments.

Posted 7/13/2026contractRemote • Oregon • 🇺🇸 United StatesJuniorMid-Level💰 $70,000 - $80,000 per yearWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in Artistic Lighting and Technical Implementation for video games, with a strong focus on Performance Optimization and collaboration with cross-functional teams. Proficient in post-processing techniques to enhance visual quality while adhering to technical constraints.

Highest-signal resume keywords
Lighting Artist ExperienceProficiency in Unreal EngineExperience with MayaExperience with HoudiniKnowledge of Frostbite Engine

ATS Keywords

Tailor your resume
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Artistic LightingTechnical ImplementationPerformance OptimizationPost-Processing TechniquesLighting Rig SetupLight Bake ManagementVolumetric Lighting
Soft Skills
Self-ManagementEffective CommunicationCollaboration
Tools & Technologies
Unreal EngineMayaHoudiniFrostbite
Industry Keywords
Video Game IndustryLighting PipelinesEnvironmental Archetypes

Tech Stack

Tools & technologies
UnityUnreal Engine

About the role

Key responsibilities & impact
  • Artistic Lighting: Crafting, placing, and tweaking light sources to achieve the desired mood, tone, and atmosphere across a variety of environmental archetypes.
  • Technical Implementation: Setting up lighting rigs, managing light bakes, optimizing for performance, and handling volumetric lighting.
  • Collaboration: Working with level designers and environmental artists to guide players and highlight key areas, ensuring visual consistency.
  • Self-Management: The ability to identify your own project needs and effectively communicate those needs to your lead and managers.
  • Post-Processing: Applying color grading, bloom, and other screen-space effects to enhance the final look.
  • Performance Optimization: Ensuring high visual quality within the technical constraints of the target hardware.

Requirements

What you’ll need
  • A strong portfolio/demo reel with recent work showcasing proficiency in lighting for video games (must submit to be considered)
  • 2+ years of professional experience working as a Lighting Artist in the video game industry
  • Bonus Points!
  • Proprietary Engine Experience: Knowledge of lighting pipelines outside of Unreal Engine and Unity. (example: Frostbite)
  • Experience with Maya, Houdini and Unreal Engine

Benefits

Comp & perks
  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Medical, Dental, Vision benefits
  • Voluntary Long-term / Short-term Disability
  • 401K w/ company match