Liquid Development

Technical Artist

Liquid Development

contract

Posted on:

Location Type: Remote

Location: Remote • Oregon • 🇺🇸 United States

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Salary

💰 $65,000 - $80,000 per year

Job Level

JuniorMid-Level

Tech Stack

Python

About the role

  • Work with a collaborative team to mentor peers & foster skillsharing
  • Create complex materials for characters, weapons, environments, and large world set pieces.
  • Support all teams with Blueprint management and setup for interactable items, weapons, environments, and other gameplay elements.
  • Establish workflows and tools for other artists to utilize when making unique assets in Unreal Engine 5.

Requirements

  • A strong reel with recent work showcasing proficiency in Technical Art & VFX for Video Games (must submit to be considered)
  • 2-3 years of technical art experience working in Unreal Engine 5 with Blueprints
  • Ability to create art for visual effects, include FX concept, proto and final FX.
  • Proficent in tools such as Maya, 3DS Max, Photoshop, Houdini and/or Substance Painter etc
  • Experienced knowledge of PBR principles and material editors.
  • Abilities in secondary areas such as modeling, skinning, animation, proceduralism, scripting or lighting.
  • Bonus Points! Additional scripting experience with C++, C#, Python, etc
Benefits
  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in US only include:
  • Medical, Dental, Vision benefits
  • Voluntary Long-term / Short-term Disability
  • 401K w/ company match

Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard skills
Technical ArtVFXBlueprintsPBR principlesmodelingskinninganimationproceduralismscriptinglighting
Soft skills
mentoringskillsharingcollaboration
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