
Senior Character Artist – Realistic Heads
Lakshya Digital
full-time
Posted on:
Location Type: Hybrid
Location: Gurugram • 🇮🇳 India
Visit company websiteJob Level
Senior
Tech Stack
Unity
About the role
- Create high-quality 3D human head models with **accurate likeness** using reference images or scan data.
- Sculpt detailed facial forms based on strong understanding of **human anatomy**, bone landmarks, and skin surface structure.
- Use **Texture XYZ maps** and high-end texturing workflows to produce realistic skin textures.
- Work with scan heads, photogrammetry data, and refine them into clean production-ready meshes.
- Bake clean, production-quality maps (Normal, AO, Curvature, Cavity, etc.) for real-time engines.
- Perform **hair cards placement** for realistic head grooming, ensuring proper flow, breakup, and density.
- Collaborate with modelling, rigging, texturing, grooming, and animation teams to ensure smooth integration of assets.
- Optimize assets for real-time engines (Unreal Engine, Unity) without losing quality.
- Maintain high artistic standards and meet production deadlines.
Requirements
- Excellent understanding of **human anatomy**, especially facial structure, proportions, and muscle groups.
- Proven ability to **match realistic or stylized head likeness** with high accuracy.
- Strong experience using **Texture XYZ maps** and scan-based workflows.
- Good understanding of **hair cards creation and placement** for real-time characters.
- Expertise with ZBrush for sculpting.
- Strong knowledge of Substance Painter, Mari, and Photoshop for texturing.
- Experience working with 3D scan clean-up and photogrammetry.
- Understanding of PBR workflows and map baking pipelines.
- Experience with real-time engines (Unreal/Unity).
- Strong attention to detail and passion for realism.
- Ability to take feedback and iterate quickly.
Benefits
- We offer the opportunity to work on some of the best-known game titles in the world.
- We offer competitive salaries and annual performance-based bonuses.
- Experienced artists may get the opportunity to work remotely.
- We offer generous paid time off. You get 26 Annual leaves and additional paid time off at the year-end (from 25th December to 1st January).
- We cover Term Insurance and Personal accidental insurance for you.
- Benefit from our free Employee Assistance Program (EAP) for mental and emotional wellbeing.
- You can also avail our Special Education Assistance Scheme to further develop your career.
- … And a lot more!
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard skills
3D modelingsculptingtexturingmap bakinghair cards placementphotogrammetryPBR workflowsreal-time optimizationhuman anatomyfacial structure
Soft skills
attention to detailability to take feedbackcollaborationtime managementartistic standards