
VFX Artist – Reviewer
Lakshya Digital
contract
Posted on:
Location Type: Remote
Location: Remote • 🇺🇸 United States
Visit company websiteJob Level
JuniorMid-Level
About the role
- Review real-time VFX assets (environmental effects, combat FX, character abilities, particle systems, shaders, and cinematic VFX) delivered by external vendors for visual quality, timing, performance, and technical accuracy.
- Provide actionable, detailed feedback to vendors to ensure adherence to project style guides, gameplay readability needs, and technical specifications.
- Integrate approved VFX into the game engine, ensuring correct setup, performance optimization, and compatibility with gameplay or cinematic requirements.
- Collaborate closely with internal VFX leads, technical artists, designers, and production teams to maintain pipeline efficiency.
- Identify and troubleshoot visual, technical, or performance-related issues in VFX assets.
- Maintain documentation and communicate best practices for VFX production, optimization, and review workflows.
Requirements
- 2+ years of experience in a VFX reviewer, in-engine VFX artist, or outsourcing management role.
- At least one shipped title (console, PC, or equivalent).
- Strong understanding of VFX principles: timing, motion, impact, gameplay readability, stylization, and environmental storytelling.
- Proficient with Unreal Engine or a comparable real-time engine (particle systems, Niagara, shader authoring, etc.).
- Experienced in industry-standard tools such as Houdini, Maya/Blender, Substance tools, Photoshop, and real-time VFX authoring workflows.
- Excellent communication and feedback delivery skills.
- Strong attention to detail and the ability to maintain consistency across multiple visual effects styles and environments.
- Prior experience managing or reviewing outsourced VFX teams.
- Familiarity with procedural workflows, particle systems, and real-time optimization techniques.
- Experience with version control tools such as Perforce or Git.
- Understanding of performance budgets, shader complexity, and memory constraints for large-scale or FX-heavy environments.
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard skills
VFX principlestimingmotionimpactgameplay readabilitystylizationenvironmental storytellingreal-time optimization techniquesshader complexitymemory constraints
Soft skills
communication skillsfeedback deliveryattention to detail