
Graphic Design Instructor – Project Based
iSchool
contract
Posted on:
Location Type: Remote
Location: Egypt
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Tech Stack
About the role
- Deliver structured sessions covering digital design, animation, video editing, and 3D modeling fundamentals.
- Teach students how to use digital creative tools including Photopea, Figma, Canva, Inkscape, CapCut, Blender, and Unity.
- Guide students through hands-on projects such as designing logos, creating vector illustrations, producing short videos, and building simple 3D models.
- Introduce design principles including shape composition, layout, and visual storytelling.
- Teach students how to break complex drawings into simple geometric shapes and design creative visual assets.
- Explain core 2D animation concepts including animation basics, character joints, and shape-based animation techniques.
- Demonstrate how animation is used in games, cartoons, and digital media.
- Teach the fundamentals of video editing including trimming clips, arranging timelines, adding text overlays, and adjusting basic audio.
- Introduce students to 3D modeling concepts using Blender, including navigating the interface and creating simple low‑poly models.
- Explain the differences between Eevee and Cycles render engines and guide students in exporting visual outputs.
- Guide students in importing assets into Unity and organizing them for basic game development workflows.
- Mentor students during exercises and projects while encouraging creativity and experimentation.
Requirements
- Strong understanding of **digital design fundamentals**, including composition, layout, and visual storytelling.
- Practical experience with **digital creative tools**, such as **Photopea, Figma, Canva, Inkscape, CapCut, Blender, and Unity**.
- Knowledge of **vector illustration and digital design workflows**.
- Understanding of **2D animation fundamentals**, including shape-based animation and character joints.
- Basic knowledge of **video editing**, including timeline management, trimming clips, adding text overlays, and basic audio adjustments.
- Familiarity with **3D modeling concepts in Blender**, including creating simple low-poly models.
- Basic understanding of **render engines (Eevee and Cycles)** and exporting visual outputs.
- Basic knowledge of **game development workflows**, including importing and organizing assets in Unity.
- Ability to **explain complex creative concepts in a simple and engaging way**.
- Experience in **guiding students through practical, project-based learning activities**.
- Strong **communication, mentoring, and classroom engagement skills**.
Benefits
- Compatible Salary.
- Flexible Hours.
- Certificate of Experience
- Team Collaboration & Mentorship
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
digital design fundamentalsvector illustration2D animationvideo editing3D modelingrender enginesgame development workflowscompositionlayoutvisual storytelling
Soft Skills
explain complex conceptsmentoringclassroom engagementguiding studentscreativityexperimentationcommunication