iSchool

Graphic Design Instructor – Project Based

iSchool

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Location Type: Remote

Location: Egypt

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About the role

  • Deliver structured sessions covering digital design, animation, video editing, and 3D modeling fundamentals.
  • Teach students how to use digital creative tools including Photopea, Figma, Canva, Inkscape, CapCut, Blender, and Unity.
  • Guide students through hands-on projects such as designing logos, creating vector illustrations, producing short videos, and building simple 3D models.
  • Introduce design principles including shape composition, layout, and visual storytelling.
  • Teach students how to break complex drawings into simple geometric shapes and design creative visual assets.
  • Explain core 2D animation concepts including animation basics, character joints, and shape-based animation techniques.
  • Demonstrate how animation is used in games, cartoons, and digital media.
  • Teach the fundamentals of video editing including trimming clips, arranging timelines, adding text overlays, and adjusting basic audio.
  • Introduce students to 3D modeling concepts using Blender, including navigating the interface and creating simple low‑poly models.
  • Explain the differences between Eevee and Cycles render engines and guide students in exporting visual outputs.
  • Guide students in importing assets into Unity and organizing them for basic game development workflows.
  • Mentor students during exercises and projects while encouraging creativity and experimentation.

Requirements

  • Strong understanding of **digital design fundamentals**, including composition, layout, and visual storytelling.
  • Practical experience with **digital creative tools**, such as **Photopea, Figma, Canva, Inkscape, CapCut, Blender, and Unity**.
  • Knowledge of **vector illustration and digital design workflows**.
  • Understanding of **2D animation fundamentals**, including shape-based animation and character joints.
  • Basic knowledge of **video editing**, including timeline management, trimming clips, adding text overlays, and basic audio adjustments.
  • Familiarity with **3D modeling concepts in Blender**, including creating simple low-poly models.
  • Basic understanding of **render engines (Eevee and Cycles)** and exporting visual outputs.
  • Basic knowledge of **game development workflows**, including importing and organizing assets in Unity.
  • Ability to **explain complex creative concepts in a simple and engaging way**.
  • Experience in **guiding students through practical, project-based learning activities**.
  • Strong **communication, mentoring, and classroom engagement skills**.
Benefits
  • Compatible Salary.
  • Flexible Hours.
  • Certificate of Experience
  • Team Collaboration & Mentorship
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
digital design fundamentalsvector illustration2D animationvideo editing3D modelingrender enginesgame development workflowscompositionlayoutvisual storytelling
Soft Skills
explain complex conceptsmentoringclassroom engagementguiding studentscreativityexperimentationcommunication