
UI/UX Designer – GameDev
iLogos Game Studios
contract
Posted on:
Location Type: Remote
Location: Anywhere in the World
Visit company websiteExplore more
About the role
- Design intuitive and visually compelling game interfaces and UX flows
- Collaborate with Art Directors, Game Designers, and Producers to align UI/UX with gameplay goals
- Create wireframes, user flows, and high-fidelity mockups
- Design HUDs, menus, and UI systems that enhance player experience
- Contribute to visual consistency and overall game feel
- Iterate based on feedback, usability insights, and live metrics.
Requirements
- 3+ years of experience in UI/UX design for mobile games (Middle to Senior level)
- Strong sense of visual style, with the ability to work across stylized and semi-realistic directions
- Solid skills in graphic design and visual composition
- Deep understanding of mobile UI/UX principles , usability, and layout adaptation
- Strong knowledge of color theory, typography, and visual hierarchy
- Hands-on experience with Photoshop, Figma, Illustrator (or similar tools)
- Ability to design interfaces end-to-end : from wireframes and flows to polished UI
- Experience creating in-game UI elements (HUDs, menus, pop-ups, icons, etc.)
- Portfolio with released commercial game projects
- Upper-Intermediate English or higher
- Passion for games and the game industry.
- Nice to have: Experience interpreting game metrics and usability testing results
- Understanding of free-to-play mechanics and player behavior.
Benefits
- Work remotely from anywhere in the world.
- Flexible working hours.
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
UI/UX designgraphic designvisual compositionmobile UI/UX principlescolor theorytypographyvisual hierarchywireframingusability testingin-game UI design
Soft Skills
collaborationvisual styleiteration based on feedbackpassion for gamescommunication