
Technical Gameplay Animator – Combat/ARPG Focus, Unreal Engine
Illuvium.io
full-time
Posted on:
Location Type: Remote
Location: Poland
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Tech Stack
About the role
- Integrate and maintain all character combat animations inside Unreal Engine
- Polish combat timing, transitions, cancels, anticipation, hit reactions and more to edge out perfect responsiveness and impact
- Add gameplay juice through tight synchronization with VFX and audio
- Become an avid playtester, integrating your own product findings with those of others, players or fellow designers and developers
- Collaborate with the design team with thoughtful feedback and suggestions on what is needed to get to great feeling action combat
- Debug and optimize the overall animation pipeline for player and enemy interactions
Requirements
- 2+ years of experience as a Technical Animator on shipped action combat games
- Strong proficiency in Unreal Engine animation components and integrating animations from Maya
- Deep understanding of animation principles as they apply to gameplay
- Solid experience with character rigging and skinning in Maya or similar tools
- A portfolio or reel of polished in-game combat and gameplay animations
- Ability to work iteratively and independently in a small team environment
- Strong communication skills and a genuine passion for making combat feel great
- Fluent English
Benefits
- Flexible working hours
- Remote work options
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
Technical AnimatorUnreal EngineMayacharacter riggingskinninganimation principlescombat animationsanimation pipeline optimizationgameplay animationsplaytesting
Soft Skills
strong communication skillscollaborationfeedbackindependenceiterative workpassion for combat design