Illuvium.io

Technical Gameplay Animator – Combat/ARPG Focus, Unreal Engine

Illuvium.io

full-time

Posted on:

Location Type: Remote

Location: Poland

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Tech Stack

About the role

  • Integrate and maintain all character combat animations inside Unreal Engine
  • Polish combat timing, transitions, cancels, anticipation, hit reactions and more to edge out perfect responsiveness and impact
  • Add gameplay juice through tight synchronization with VFX and audio
  • Become an avid playtester, integrating your own product findings with those of others, players or fellow designers and developers
  • Collaborate with the design team with thoughtful feedback and suggestions on what is needed to get to great feeling action combat
  • Debug and optimize the overall animation pipeline for player and enemy interactions

Requirements

  • 2+ years of experience as a Technical Animator on shipped action combat games
  • Strong proficiency in Unreal Engine animation components and integrating animations from Maya
  • Deep understanding of animation principles as they apply to gameplay
  • Solid experience with character rigging and skinning in Maya or similar tools
  • A portfolio or reel of polished in-game combat and gameplay animations
  • Ability to work iteratively and independently in a small team environment
  • Strong communication skills and a genuine passion for making combat feel great
  • Fluent English
Benefits
  • Flexible working hours
  • Remote work options
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
Technical AnimatorUnreal EngineMayacharacter riggingskinninganimation principlescombat animationsanimation pipeline optimizationgameplay animationsplaytesting
Soft Skills
strong communication skillscollaborationfeedbackindependenceiterative workpassion for combat design