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Junior Game Designer
HypemastersJunior Game Designer supporting design and development of game systems and features at Hypemasters. Collaborating with team members to improve player experiences in mobile and PC games.
Tech Stack
Tools & technologiesUnity
About the role
Key responsibilities & impact- Support the design of new game systems and features that improve player experience
- Help write and update game design documents and simple user stories
- Work closely with artists, developers, and designers to bring features into the game
- Monitor feature performance and key KPIs (retention, engagement, monetisation), and suggest improvements based on data and player behaviour
- Assist in analysing game data and player behaviour to improve engagement
- Help test features, gather feedback, and support iteration cycles
- Contribute to balancing game economies and progression systems under guidance
- Participate in user research and usability testing sessions
- Support the team in improving UI and UX flows through basic wireframes or mockups
- Assist in preparing ideas for future features and roadmap planning
Requirements
What you’ll need- 1–3 years of experience in game design, product design, or a related field
- Avid player of midcore mobile games
- Basic understanding of game design principles and core gameplay systems
- Familiarity with meta features, progression systems, or economy design
- Strong willingness to learn and grow in game design and LiveOps
- Good written and verbal English skills
- Familiarity with game design or product tools (experience with Unity is a plus)
- Analytical mindset and interest in working with data and KPIs
- Ability to work both independently and as part of a team
Benefits
Comp & perks- Flexible work arrangements
- Professional development opportunities
ATS Keywords
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Hard Skills & Tools
game designgame systemsuser storiesgame data analysisKPI monitoringgame economiesprogression systemsUI designUX designLiveOps
Soft Skills
willingness to learnteam collaborationanalytical mindsetcommunication skillsfeedback gatheringiteration supportcreativityproblem-solvingadaptabilityuser research participation