Happy Lemon Games

3D Artist - Unity

Happy Lemon Games

full-time

Posted on:

Location Type: Remote

Location: Remote • 🇻🇳 Vietnam

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Job Level

Mid-LevelSenior

Tech Stack

Unity

About the role

  • Model, texture, and optimize 3D assets for real-time Unity projects
  • Create high-quality props, environments, and scenes with strong composition
  • Configure materials, lighting, shaders, and VFX directly inside Unity
  • Ensure assets meet performance standards and are game-ready
  • Collaborate closely with designers and developers to achieve visual goals
  • Maintain art libraries and naming conventions for efficient pipelines

Requirements

  • Proven 3D modeling and texturing skills (portfolio required)
  • Proficiency in Blender/Maya/3ds Max, Substance Painter/Designer, Photoshop
  • Hands-on Unity experience: materials, lighting, and optimization
  • Understanding of topology, UVs, and PBR texturing
  • Good eye for form, color, and atmosphere
  • Reliable, communicative, and self-organized in a remote setup
  • Nice to Have: Experience with ZBrush, trim sheets, or foliage workflows
  • Interest in VFX, shaders, or animation
Benefits
  • Work globally – Be part of a diverse, international team.
  • Creative ownership – You’ll directly shape how our games look and feel.
  • Room to grow – Learn new skills (VFX, shaders, animation) while contributing your strengths.
  • Impact – See your work come alive in titles played by millions of people

Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard skills
3D modelingtexturingoptimizationtopologyUVsPBR texturingVFXshadersanimationprops creation
Soft skills
reliablecommunicativeself-organizedcollaborationattention to detail