
3D Artist - Unity
Happy Lemon Games
full-time
Posted on:
Location Type: Remote
Location: Remote • 🇻🇳 Vietnam
Visit company websiteJob Level
Mid-LevelSenior
Tech Stack
Unity
About the role
- Model, texture, and optimize 3D assets for real-time Unity projects
- Create high-quality props, environments, and scenes with strong composition
- Configure materials, lighting, shaders, and VFX directly inside Unity
- Ensure assets meet performance standards and are game-ready
- Collaborate closely with designers and developers to achieve visual goals
- Maintain art libraries and naming conventions for efficient pipelines
Requirements
- Proven 3D modeling and texturing skills (portfolio required)
- Proficiency in Blender/Maya/3ds Max, Substance Painter/Designer, Photoshop
- Hands-on Unity experience: materials, lighting, and optimization
- Understanding of topology, UVs, and PBR texturing
- Good eye for form, color, and atmosphere
- Reliable, communicative, and self-organized in a remote setup
- Nice to Have: Experience with ZBrush, trim sheets, or foliage workflows
- Interest in VFX, shaders, or animation
Benefits
- Work globally – Be part of a diverse, international team.
- Creative ownership – You’ll directly shape how our games look and feel.
- Room to grow – Learn new skills (VFX, shaders, animation) while contributing your strengths.
- Impact – See your work come alive in titles played by millions of people
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard skills
3D modelingtexturingoptimizationtopologyUVsPBR texturingVFXshadersanimationprops creation
Soft skills
reliablecommunicativeself-organizedcollaborationattention to detail