GOLF+

Technical Artist

GOLF+

full-time

Posted on:

Location Type: Remote

Location: TexasUnited States

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Tech Stack

About the role

  • Build and refine custom Unity editor tools in C# that accelerate course creation and environment art production
  • Work directly with the course design team to identify workflow bottlenecks, iterate on tool UX, and improve iteration speed
  • Develop scalable import pipelines and automation systems for course assets
  • Improve DCC-to-Unity workflows (Maya, Substance, Houdini, procedural tools)
  • Design systems that scale across dozens of courses and environments, not just one-off solutions
  • Architect the tooling for extensibility so it can be packaged as a Unity plugin for third-party course designers
  • Design intuitive UX and documentation for users outside the company
  • Build validation and quality-gating systems that ensure third-party courses meet platform performance and visual standards
  • Profile and optimize scenes, assets, and systems across target platforms (with a focus on Quest performance)
  • Ensure content pipelines produce performant results regardless of who builds the course
  • Collaborate with engineers on scalability and rendering strategies
  • Explore and implement AI-assisted workflows to accelerate course creation (procedural generation, AI-driven terrain/foliage placement, etc.)
  • Continuously evaluate new technologies to improve development speed and quality

Requirements

  • 4+ years of experience
  • Strong C# scripting skills for Unity tools and editor extensions
  • Experience building production-ready tools and pipelines, not just prototypes
  • Ability to design systems that scale, not just solve one-off problems
  • Python scripting for DCC tools (Maya, Houdini, etc.)
  • Strong experience building custom UI tools with a focus on artist/designer usability
  • Experience with Unity
  • Understanding of 3D content workflows and asset production pipelines
  • Ability to collaborate effectively with artists and engineers
  • A creative, problem-solving mindset with an eye for visual quality
  • Experience shipping Unity plugins, packages, or developer-facing tools (nice to have)
  • Experience with UGC pipelines, modding tools, or content creation SDKs (nice to have)
  • Passion for golf, golf course architecture, or course design (nice to have)
  • Experience with real-time rendering (URP or HDRP) (nice to have)
  • Shader development experience (Shader Graph or HLSL) (nice to have)
  • Knowledge of VFX Graph or GPU-driven systems (nice to have)
  • Experience optimizing outdoor or foliage-heavy environments (nice to have)
  • Interest in AI or automation in game development (nice to have)
  • Experience with rigging, skinning, and animation workflow tools (nice to have)
  • Foundational 3D art skills and a strong visual eye (nice to have)
  • Experience working on VR games (nice to have)
Benefits
  • healthcare benefits
  • a 401(k) plan including an employer match
  • short-term and long-term disability coverage
  • basic life insurance
  • well-being benefits
  • unlimited paid time off
  • paid parental leave
  • several paid holidays
  • golf stipend
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
C#PythonUnity3D content workflowsreal-time renderingShader GraphHLSLVFX GraphoptimizationUI tools
Soft Skills
problem-solvingcollaborationcreativityvisual qualityuser experience designcommunicationiteration speedscalabilitydocumentationartist/designer usability