
Technical Artist
GOLF+
full-time
Posted on:
Location Type: Remote
Location: Texas • United States
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About the role
- Build and refine custom Unity editor tools in C# that accelerate course creation and environment art production
- Work directly with the course design team to identify workflow bottlenecks, iterate on tool UX, and improve iteration speed
- Develop scalable import pipelines and automation systems for course assets
- Improve DCC-to-Unity workflows (Maya, Substance, Houdini, procedural tools)
- Design systems that scale across dozens of courses and environments, not just one-off solutions
- Architect the tooling for extensibility so it can be packaged as a Unity plugin for third-party course designers
- Design intuitive UX and documentation for users outside the company
- Build validation and quality-gating systems that ensure third-party courses meet platform performance and visual standards
- Profile and optimize scenes, assets, and systems across target platforms (with a focus on Quest performance)
- Ensure content pipelines produce performant results regardless of who builds the course
- Collaborate with engineers on scalability and rendering strategies
- Explore and implement AI-assisted workflows to accelerate course creation (procedural generation, AI-driven terrain/foliage placement, etc.)
- Continuously evaluate new technologies to improve development speed and quality
Requirements
- 4+ years of experience
- Strong C# scripting skills for Unity tools and editor extensions
- Experience building production-ready tools and pipelines, not just prototypes
- Ability to design systems that scale, not just solve one-off problems
- Python scripting for DCC tools (Maya, Houdini, etc.)
- Strong experience building custom UI tools with a focus on artist/designer usability
- Experience with Unity
- Understanding of 3D content workflows and asset production pipelines
- Ability to collaborate effectively with artists and engineers
- A creative, problem-solving mindset with an eye for visual quality
- Experience shipping Unity plugins, packages, or developer-facing tools (nice to have)
- Experience with UGC pipelines, modding tools, or content creation SDKs (nice to have)
- Passion for golf, golf course architecture, or course design (nice to have)
- Experience with real-time rendering (URP or HDRP) (nice to have)
- Shader development experience (Shader Graph or HLSL) (nice to have)
- Knowledge of VFX Graph or GPU-driven systems (nice to have)
- Experience optimizing outdoor or foliage-heavy environments (nice to have)
- Interest in AI or automation in game development (nice to have)
- Experience with rigging, skinning, and animation workflow tools (nice to have)
- Foundational 3D art skills and a strong visual eye (nice to have)
- Experience working on VR games (nice to have)
Benefits
- healthcare benefits
- a 401(k) plan including an employer match
- short-term and long-term disability coverage
- basic life insurance
- well-being benefits
- unlimited paid time off
- paid parental leave
- several paid holidays
- golf stipend
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
C#PythonUnity3D content workflowsreal-time renderingShader GraphHLSLVFX GraphoptimizationUI tools
Soft Skills
problem-solvingcollaborationcreativityvisual qualityuser experience designcommunicationiteration speedscalabilitydocumentationartist/designer usability