
Member of Technical Staff, Rendering
Genesis AI
full-time
Posted on:
Location Type: Hybrid
Location: Paris • France
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Job Level
Tech Stack
About the role
- Develop a high-throughput rendering pipeline for training robotics foundation models
- Design protocols and interfaces between the rendering pipeline, physics engine, and 3D generative models
- Build an efficient platform for large-scale robotics training and evaluation
- Build a closed-loop system to minimize the sim-to-real gap in rendering for robotics policy training
- Collaborate with a team of driven individuals committed to building general-purpose Physical AI
Requirements
- Extensive experience writing low-level code for industry-standard real-time rendering pipelines like the Unreal Engine (8+ years)
- A deep and holistic understanding of rendering pipelines
- Production-level expertise in C++ and CUDA
- Bonus: Experience in physics simulation
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
C++CUDAreal-time renderingrendering pipelinesphysics simulation3D generative modelsclosed-loop systemshigh-throughput renderingrobotics trainingsim-to-real gap
Soft Skills
collaborationteamworkcommitment