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Gcore

Middle 3D Environment Artist

Gcore

3D Environment Artist involved in creating photorealistic assets for AAA games. Work with a team to optimize and implement game environments.

Posted 5/1/2026full-timeRemote • 🇬🇪 GeorgiaJuniorMid-LevelWebsite

About the role

Key responsibilities & impact
  • Creating photorealistic assets that meet the standards of modern AAA projects
  • Preparing assets for game engines and ensuring they run correctly in real time
  • Creating and configuring materials, tiles, and decals
  • Working with high-poly photogrammetric objects
  • Performance optimization and bug fixing

Requirements

What you’ll need
  • At least 2 years of experience as a 3D artist in the game development industry.
  • Experience creating AAA games is a plus.
  • Knowledge of processes:
  • - Knowledge of the PBR pipeline
  • - Creating optimized low-poly and high-quality high-poly
  • - Knowledge of ZBrush for Hard Surface
  • - Optimized UV mapping, using overlaps and trims
  • - Bug-free map baking
  • - Advanced texturing in realism: creating an object's "history" through wear and tear, working with decals
  • - Working with trim sheets and tile textures
  • Ability to work in a team with artists, designers, and technical specialists
  • Good problem-solving skills and attention to detail
  • Willingness to learn new tools and technologies
  • Proactive, independent, and curious
  • Language: English at basic level, other languages will be a plus.

Benefits

Comp & perks
  • Equal Opportunity Employer

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills & Tools
3D artphotorealistic assetsAAA game developmentPBR pipelineZBrushoptimized low-poly modelinghigh-poly modelingUV mappingmap bakingadvanced texturing
Soft Skills
teamworkproblem-solvingattention to detailwillingness to learnproactiveindependentcuriosity