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About the role
Key responsibilities & impact- Creating game worlds and environments.
- Create, optimize, and implement 3D assets for maps, from initial sketches to full integration into the game.
- Creating photorealistic assets that meet the standards of modern AAA projects
- Preparing assets for game engines and ensuring they run correctly in real time
- Creating and configuring materials, tiles, and decals
- Working with high-poly photogrammetric objects
- Performance optimization and bug fixing
Requirements
What you’ll need- At least 2 years of experience as a 3D artist in the game development industry.
- Experience creating AAA games is a plus.
- Knowledge of processes:
- - Knowledge of the PBR pipeline
- - Creating optimized low-poly and high-quality high-poly
- - Knowledge of ZBrush for Hard Surface
- - Optimized UV mapping, using overlaps and trims
- - Bug-free map baking
- - Advanced texturing in realism: creating an object's "history" through wear and tear, working with decals
- - Working with trim sheets and tile textures
- Ability to work in a team with artists, designers, and technical specialists
- Good problem-solving skills and attention to detail
- Willingness to learn new tools and technologies
- Proactive, independent, and curious
- Language: English at basic level, other languages will be a plus.
Benefits
Comp & perks- Equal Opportunity Employer
ATS Keywords
✓ Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
3D modelingphotorealistic asset creationPBR pipelinelow-poly modelinghigh-poly modelingZBrushUV mappingmap bakingadvanced texturingtile textures
Soft Skills
team collaborationproblem-solvingattention to detailwillingness to learnproactiveindependentcuriosity
