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Gardens

Gameplay Designer, Creatures

Gardens

Gameplay Designer designing and implementing creature behaviors for multiplayer games. Collaborating with teams to create immersive player experiences in an online environment.

Posted 7/23/2026full-timeRemote • 🇺🇸 United StatesMid-LevelSenior💰 $172,100 - $206,400 per yearWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in Unreal Engine, particularly in Behavior Trees, Blackboards, and Blueprint Scripting, to create engaging creature behaviors in multiplayer environments. Strong collaboration and communication skills are essential for aligning creature design with gameplay and technical requirements.

Highest-signal resume keywords
Unreal Engine ExperienceBehavior TreesBlackboardsGameplay Ability SystemCollaboration Skills

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Creature Behavior DesignPrototypingPlaytestingIterationBalancing and Tuning
Soft Skills
Clear CommunicationCollaborationCreative Problem Solving
Tools & Technologies
Unreal EngineBlueprint Scripting
Industry Keywords
Multiplayer EnvironmentCreature BiologyEcological DesignSystemic WorldbuildingPlayer-Driven Gameplay

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Prototype, iterate, and maintain creature behaviors and abilities for both combat and non-combat scenarios in an online multiplayer environment.
  • Own the implementation and continuous maintenance of creature behaviors using Unreal Behaviors Trees and Blackboards from prototyping to polish.
  • Collaborate with engineers, artists, animators, and audio designers to bring your creature designs to the player experience.
  • Own creatures, their abilities, and their behaviors while staying aligned with gameplay design and leadership.
  • Collaborate with cross-disciplinary partners to align creature design with art, narrative, 3C's gameplay, and technical requirements.
  • Balance and tune difficulty and behavior to create engaging encounters for multiplayer situations.
  • Advocate for the player experience, ensuring creature interactions are fun, surprising, and memorable.
  • Partner with Animation to tune movement sets and provide pathfinding logic to ensure locomotion feels grounded and purposeful.
  • Act as a key bridge between Art/Animation and Engineering to troubleshoot visual state logic and optimize creature performance.

Requirements

What you’ll need
  • Understanding of how players approach multiplayer play in order to create compelling and engaging creatures (and creature behaviors) that elevate the player experience.
  • Strong collaboration skills with the ability to communicate ideas clearly and succinctly.
  • Strong playtesting and iteration habits to maintain creative goals while also having a focus on how design decisions affect interpersonal player behavior and relationships.
  • Extensive Unreal Engine experience, with strong proficiency in Unreal Engine Behavior Trees, Blackboards, and Blueprint Scripting (Bonus Points).
  • Experience working with and strong understanding of the Gameplay Ability System (GAS) in Unreal Engine (Bonus Points).
  • Passion for ecological design, systemic worldbuilding, or player-driven emergent gameplay (Bonus Points).
  • Love for and understanding of the animal kingdom, creature biology, and natural ecologies (Bonus Points).

Benefits

Comp & perks
  • Competitive Salaries and Pay Transparency
  • Stock Options
  • Medical, Dental, and Vision Coverage (100% for Individuals and 90% for Dependents)
  • Life Insurance, Short Term & Long Term Disability, and numerous other benefits
  • 401k contributions (USA) / RRSP plan + DPSP contributions (Canada)
  • Paid Parental Leave
  • Biannual Company Retreats
  • Continued Education Allowance
  • A fully-distributed studio across North American Timezones (US & Canada)