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Frontier Developments

Animator

Frontier Developments

Animator crafting character and creature animations to enhance gameplay for independent video game developer in Cambridge. Collaborating across departments and supporting junior animators in the process.

Posted 7/13/2026full-timeCambridge • 🇬🇧 United KingdomMid-LevelSeniorWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates expertise in character and creature animation using Maya, with a strong understanding of body mechanics and animation state machines. Capable of collaborating effectively across disciplines while providing mentorship and feedback to junior team members.

Highest-signal resume keywords
Maya Character AnimationCreature AnimationAnimation State MachinesVersioning Software (SVN, Perforce)Time Management

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
Character AnimationBody MechanicsPacingActing ChoicesRigging Pipelines
Soft Skills
CommunicationCollaborationFeedback Culture
Tools & Technologies
Cobra EngineMaya
Industry Keywords
Animation AssetsProduction ChallengesTask TrackingAsset Validation

Tech Stack

Tools & technologies
Subversion

About the role

Key responsibilities & impact
  • Create high-quality, expressive character and creature animations using Maya.
  • Implement animations into our proprietary Cobra engine.
  • Collaborate across disciplines including Character Art, Code, Design, and VFX.
  • Take direction from the Lead Animator and Game Director to realise the creative vision.
  • Contribute to a culture of feedback and continuous improvement.
  • Solve production challenges with creativity and technical know-how.
  • Maintain accurate task tracking and validate assets to minimise bugs.
  • Provide feedback to external development partners when needed.
  • Support junior team members and contribute to team knowledge sharing.

Requirements

What you’ll need
  • Proven experience producing high-quality animation assets.
  • Strong proficiency in Maya’s character animation tools.
  • Excellent understanding of body mechanics, posing, timing, and acting choices.
  • Experience with creature animation and believable movement.
  • Familiarity with animation state machines.
  • Understanding of versioning software (SVN, Perforce).
  • Strong time management and communication skills.
  • Basic knowledge of rigging pipelines.

Benefits

Comp & perks
  • success-based annual bonus
  • share option schemes
  • life assurance
  • private family healthcare
  • flexitime working hours
  • enhanced maternity/paternity leave
  • in-house subsidised catering
  • support with relocation
  • Cycle to Work scheme
  • free bike servicing
  • social activities and events