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Lead Artist
Frontier DevelopmentsLead Artist guiding a team in creating consistent, high-quality 3D assets for games. Delivering scenery that supports gameplay and visual storytelling at Frontier Developments.
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in delivering high-quality 3D assets within game development, with a strong focus on asset creation workflows, team leadership, and effective communication. Capable of balancing visual quality with performance constraints while fostering a collaborative team environment.
Highest-signal resume keywords
3D Asset DeliveryAsset Creation WorkflowsTeam LeadershipMayaSubstance Painter
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
3D Asset CreationModellingTexturingReal-Time IntegrationProduction Pipelines
Soft Skills
Clear CommunicationOrganisational SkillsDecision-MakingArtistic Judgement
Tools & Technologies
MayaSubstance PainterZBrush
Industry Keywords
Game DevelopmentVisual StorytellingPerformance ConstraintsTeam Management
About the role
Key responsibilities & impact- Leading the delivery of scenery assets and set-based content across your team’s workstreams, ensuring output meets quality, performance, and schedule expectations.
- Translating art direction into clear, actionable goals and supporting your team to deliver consistent, high-quality results.
- Working closely with Production to plan work, provide estimates, track progress, and identify risks early.
- Supporting your team day-to-day by reviewing work, providing clear feedback, and helping to resolve challenges to keep delivery moving.
- Ensuring assets are combined into cohesive, believable scenery that supports gameplay, readability, and visual storytelling.
- Maintaining alignment with technical requirements, pipelines, and performance constraints.
- Line managing artists, supporting their development through feedback, coaching, and structured growth.
- Assigning work effectively to balance delivery needs with individual development.
- Creating a positive, collaborative team environment where people feel supported and motivated.
- Acting as the main point of contact for scenery-related work, collaborating with Art Direction, Production, and other teams to keep everything aligned and moving forward.
- Contributing to team planning and resourcing, supporting improvements to workflows and processes, and working with external partners where required.
Requirements
What you’ll need- Strong experience delivering high-quality 3D assets within a game development environment.
- Highly developed capability in asset creation workflows, including modelling, texturing, and real-time integration.
- Solid hands-on experience with industry tools such as Maya, Substance Painter, and ZBrush.
- Experience leading or coordinating a team delivering content at scale.
- Experience line managing individuals, including performance reviews, goal setting, and development planning.
- A good understanding of production pipelines, scheduling, and working across disciplines.
- The ability to balance visual quality with performance and delivery constraints.
- Strong artistic judgement, including composition, scale, and visual storytelling.
- Clear communication, organisation, and decision-making skills.
Benefits
Comp & perks- success-based annual bonus
- share option schemes
- life assurance
- private family healthcare
- flexitime working hours
- enhanced maternity/paternity leave
- in-house subsidised catering
- support with relocation
- Cycle to Work scheme
- free bike servicing
- social activities and events