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Frontier Developments

Lead Artist

Frontier Developments

Lead Artist guiding a team in creating consistent, high-quality 3D assets for games. Delivering scenery that supports gameplay and visual storytelling at Frontier Developments.

Posted 6/29/2026full-timeCambridge • 🇬🇧 United KingdomSeniorWebsite

About the role

Key responsibilities & impact
  • Leading the delivery of scenery assets and set-based content across your team’s workstreams, ensuring output meets quality, performance, and schedule expectations.
  • Translating art direction into clear, actionable goals and supporting your team to deliver consistent, high-quality results.
  • Working closely with Production to plan work, provide estimates, track progress, and identify risks early.
  • Supporting your team day-to-day by reviewing work, providing clear feedback, and helping to resolve challenges to keep delivery moving.
  • Ensuring assets are combined into cohesive, believable scenery that supports gameplay, readability, and visual storytelling.
  • Maintaining alignment with technical requirements, pipelines, and performance constraints.
  • Line managing artists, supporting their development through feedback, coaching, and structured growth.
  • Assigning work effectively to balance delivery needs with individual development.
  • Creating a positive, collaborative team environment where people feel supported and motivated.
  • Acting as the main point of contact for scenery-related work, collaborating with Art Direction, Production, and other teams to keep everything aligned and moving forward.
  • Contributing to team planning and resourcing, supporting improvements to workflows and processes, and working with external partners where required.

Requirements

What you’ll need
  • Strong experience delivering high-quality 3D assets within a game development environment.
  • Highly developed capability in asset creation workflows, including modelling, texturing, and real-time integration.
  • Solid hands-on experience with industry tools such as Maya, Substance Painter, and ZBrush.
  • Experience leading or coordinating a team delivering content at scale.
  • Experience line managing individuals, including performance reviews, goal setting, and development planning.
  • A good understanding of production pipelines, scheduling, and working across disciplines.
  • The ability to balance visual quality with performance and delivery constraints.
  • Strong artistic judgement, including composition, scale, and visual storytelling.
  • Clear communication, organisation, and decision-making skills.

Benefits

Comp & perks
  • success-based annual bonus
  • share option schemes
  • life assurance
  • private family healthcare
  • flexitime working hours
  • enhanced maternity/paternity leave
  • in-house subsidised catering
  • support with relocation
  • Cycle to Work scheme
  • free bike servicing
  • social activities and events

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
3D Asset CreationModellingTexturingReal-Time IntegrationProduction Pipelines
Soft Skills
Clear CommunicationOrganisational SkillsDecision-MakingArtistic Judgement