Focus Entertainment

Lead Unity & Console Developer

Focus Entertainment

full-time

Posted on:

Location Type: Remote

Location: Remote • 🇳🇱 Netherlands

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Salary

💰 €4,000 - €4,700 per month

Job Level

Senior

Tech Stack

SubversionUnity

About the role

  • Ownership of technical features: Over time, take ownership of specific features and ensure they meet the highest quality standards.
  • Console development: Support PS5 and Xbox Series X/S development, ensuring robust performance and TRC/XR compliance.
  • Cross-team collaboration: Work closely with design, art, and production to estimate tasks, define technical scope, and maintain alignment across disciplines.
  • Team management: Lead and manage other developers, mentor junior team members, and support the hiring process to help build a high-performing team.
  • Maintain standards: Promote a robust, reusable code mindset within the team and ensure maintainable, scalable solutions throughout the development process.
  • Conceptual contribution: Propose new concepts and ideas informed by a strong understanding of current trends.
  • Planning and coordination: Coordinate with other leads on planning and resource allocation to ensure efficient use of team capabilities and alignment with project goals.
  • Estimation and technical breakdown: Help with effort estimations and break down complex technical topics.

Requirements

  • 5+ years of experience working on Unity projects.
  • Strong understanding of core engine features and workflows (prefab setup, asset importers, terrain, colliders, common engine concepts).
  • Solid knowledge of standard Unity packages and systems: UGUI, profiling tools, Animations and Animator, Cinemachine (+ Timeline), Addressables, UI Toolkit.
  • Proficient C# skills.
  • Comfortable using Rider or Visual Studio for writing, formatting, and debugging code.
  • Experience with multiplayer code and networking systems.
  • Ability to write clean, readable code and clear commit messages.
  • Console development experience (Xbox/PlayStation): understanding of TRC/XR compliance, build specifications, and the certification process.
  • Previous experience managing and/or mentoring remote teams with diverse cultural backgrounds.
  • Strong understanding of the game development lifecycle, including pre-production, effort estimation, best practices, and release pipeline management.
  • Excellent problem-solving skills and ability to work in a dynamic environment.
  • Strong interest in the FPS genre and awareness of current trends.
  • Strong communication skills for clear, effective, collaborative interaction across cross-functional teams.
  • Fluent in English.
  • Experience with SVN or other version control systems.
  • Available for 36 hours per week.
  • Previous fully remote work experience.
  • Self-motivated with a collaborative mindset.
  • Located in Europe (within 2 hours time difference from Amsterdam).

Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard skills
UnityC#multiplayer codenetworking systemsprefab setupasset importersUGUIprofiling toolsAnimationsCinemachine
Soft skills
team managementmentoringproblem-solvingcollaborationself-motivatedcommunicationplanningcoordinationconceptual contributioncross-team collaboration