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Fanatics

Principal Visual Artist

Fanatics

Principal Visual Artist defining visual direction and mentoring artists for interactive experiences at Fanatics. Driving high-craft fan engagement across creative projects in a senior team.

Posted 7/27/2026full-timeRemote • New York • 🇺🇸 United StatesLead💰 $155,520 - $194,400 per yearWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in leading visual direction and producing high-quality 2D and 3D art assets, while mentoring and developing a team of artists. Proficient in managing art production workflows and ensuring assets meet real-time performance standards.

Highest-signal resume keywords
Visual Direction Leadership3D Modelling Proficiency2D Art SkillsTeam Mentoring ExperienceReal-Time Asset Understanding

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
3D ModellingUV LayoutTexturingRiggingAnimationConcept ArtIllustrationGraphic DesignStyle FramesColour Theory
Soft Skills
CollaborationFeedback ReceptionCommunication
Tools & Technologies
BlenderPhotoshopIllustrator
Industry Keywords
Visual LanguageArt Production WorkflowsAsset PipelinesInteractive EnvironmentsPerformance Constraints

About the role

Key responsibilities & impact
  • Lead the visual direction of features and projects, translating creative vision into clear production direction through concepts, style frames, and visual references
  • Define and maintain the visual language, tone, and quality standard across all output as the team and portfolio grow
  • Lead, mentor, and grow a team of artists, providing feedback, direction, and career development support
  • Produce concept, illustration, and 2D art assets (textures, surface detail, iconography, UI elements, graphic work) that integrate into 3D and interactive environments
  • Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real-time budgets
  • Use motion and animation tools to produce motion references and effects concepts that guide technical implementation
  • Collaborate closely with the wider creative team to ensure clean, well-structured handoff for runtime, iterating based on how art behaves in-engine
  • Shape art production workflows, asset pipelines, and standards as the team scales.

Requirements

What you’ll need
  • Proven experience leading visual direction on features or projects
  • A portfolio that spans disciplines: concept and illustration, texture and surface work, 3D modelling, and asset production
  • Experience leading, mentoring, or growing artists on a team
  • Strong visual development skills: style frames, mood boards, colour theory, and composition thinking
  • Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation
  • Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation, graphic design, and illustrative work
  • Understanding of real-time asset constraints: poly budgets, texture resolution and atlasing, material complexity, and what makes assets performant at runtime
  • A collaborative approach: you hand off cleanly, communicate constraints clearly, and take technical feedback without friction.

Benefits

Comp & perks
  • Health insurance
  • Retirement plans
  • Paid time off
  • Flexible work arrangements
  • Professional development
  • Stock options
  • Equipment allowances