Eleventh Hour Games

Senior Technical Animator

Eleventh Hour Games

full-time

Posted on:

Location Type: Remote

Location: United States

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Job Level

Tech Stack

About the role

  • Design, build, and maintain animation pipelines and workflows from DCC tools through in engine implementation
  • Develop tools and systems that improve animator efficiency, iteration speed, and consistency
  • Create and maintain high quality character rigs, including deformation systems and control rigs
  • Implement and own animation systems in engine, including state machines, blending systems, and runtime behaviors
  • Build and support automation systems for NPC animation, including scalable and reusable solutions
  • Collaborate with engineering to develop performant animation systems and tools
  • Optimize animation systems for runtime performance, memory usage, and scalability across large numbers of characters
  • Support motion capture pipelines, including ingestion, cleanup workflows, and integration into the game
  • Research and implement modern animation techniques such as motion matching, procedural animation, and runtime IK systems
  • Debug and troubleshoot animation issues across the pipeline, from rigging to runtime
  • Define and enforce best practices for animation setup, naming conventions, data structures, and workflows
  • Partner closely with animators, designers, and engineers to ensure animation systems meet gameplay and visual goals
  • Identify risks in animation systems and pipelines, and proactively propose solutions
  • Contribute to pushing the visual and technical boundaries of character animation within the project

Requirements

  • 5+ years of experience as a Technical Animator or similar role in game development
  • Strong experience building and maintaining animation pipelines and tools
  • Deep understanding of rigging, skinning, and deformation systems for characters
  • Proven experience implementing animation systems in real time game engines
  • Strong understanding of runtime animation systems such as state machines, blending, IK, and procedural techniques
  • Experience optimizing animation for performance and scalability
  • Proficiency in scripting or programming (Python or similar) for tool and pipeline development
  • Experience working with motion capture pipelines and data integration
  • Strong debugging and problem solving skills across both DCC tools and engine environments
  • Ability to collaborate effectively with engineering, animation, and design teams
  • Self driven with strong ownership over systems and long term pipeline health
Benefits
  • Reasonable Accommodation
  • Equal Employment Opportunities
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
animation pipelinescharacter rigsdeformation systemscontrol rigsstate machinesblending systemsruntime behaviorsmotion captureprocedural animationruntime IK systems
Soft Skills
collaborationproblem solvingdebuggingownershipcommunication