
Senior Technical Animator
Eleventh Hour Games
full-time
Posted on:
Location Type: Remote
Location: United States
Visit company websiteExplore more
Job Level
Tech Stack
About the role
- Design, build, and maintain animation pipelines and workflows from DCC tools through in engine implementation
- Develop tools and systems that improve animator efficiency, iteration speed, and consistency
- Create and maintain high quality character rigs, including deformation systems and control rigs
- Implement and own animation systems in engine, including state machines, blending systems, and runtime behaviors
- Build and support automation systems for NPC animation, including scalable and reusable solutions
- Collaborate with engineering to develop performant animation systems and tools
- Optimize animation systems for runtime performance, memory usage, and scalability across large numbers of characters
- Support motion capture pipelines, including ingestion, cleanup workflows, and integration into the game
- Research and implement modern animation techniques such as motion matching, procedural animation, and runtime IK systems
- Debug and troubleshoot animation issues across the pipeline, from rigging to runtime
- Define and enforce best practices for animation setup, naming conventions, data structures, and workflows
- Partner closely with animators, designers, and engineers to ensure animation systems meet gameplay and visual goals
- Identify risks in animation systems and pipelines, and proactively propose solutions
- Contribute to pushing the visual and technical boundaries of character animation within the project
Requirements
- 5+ years of experience as a Technical Animator or similar role in game development
- Strong experience building and maintaining animation pipelines and tools
- Deep understanding of rigging, skinning, and deformation systems for characters
- Proven experience implementing animation systems in real time game engines
- Strong understanding of runtime animation systems such as state machines, blending, IK, and procedural techniques
- Experience optimizing animation for performance and scalability
- Proficiency in scripting or programming (Python or similar) for tool and pipeline development
- Experience working with motion capture pipelines and data integration
- Strong debugging and problem solving skills across both DCC tools and engine environments
- Ability to collaborate effectively with engineering, animation, and design teams
- Self driven with strong ownership over systems and long term pipeline health
Benefits
- Reasonable Accommodation
- Equal Employment Opportunities
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
animation pipelinescharacter rigsdeformation systemscontrol rigsstate machinesblending systemsruntime behaviorsmotion captureprocedural animationruntime IK systems
Soft Skills
collaborationproblem solvingdebuggingownershipcommunication