
Senior Environment Artist
Eleventh Hour Games
full-time
Posted on:
Location Type: Remote
Location: United States
Visit company websiteExplore more
Job Level
Tech Stack
About the role
- Own environment creation from early concept and blockout through final in engine implementation and polish
- Build large scale environments, vistas, and landmark spaces with strong composition, readability, and atmosphere
- Create high quality environment assets, including modular kits, hero assets, and supporting props
- Develop and implement complex materials and shader setups to support environment fidelity and variation
- Translate concept art into fully realized, performant in game environments while maintaining artistic intent
- Take responsibility for in engine scene assembly, layout, set dressing, and world building
- Optimize environments for performance, memory, and scalability across target platforms
- Define and maintain best practices for environment implementation, including asset setup, material usage, and scene organization
- Collaborate closely with technical art and engineering to solve pipeline and performance challenges
- Identify risks related to environment scope, performance, and production timelines, and propose solutions early
- Contribute to visual consistency across the project by upholding and reinforcing the established art direction
- Mentor other artists through feedback, knowledge sharing, and raising the overall quality bar
- Be a feature owner for the Environment art team.
- (Optional but valuable) Contribute to lighting and mood creation to enhance environment storytelling
Requirements
- 5+ years of experience in environment art for games, with at least one shipped title
- Proven ability to own environments end to end, from concept translation to final in engine implementation
- Deep understanding of real time environment pipelines, including asset creation, materials, shaders, and scene assembly
- Strong technical proficiency working within modern game engines, including debugging, profiling, and optimization
- Experience building large scale environments and vistas with strong composition and visual storytelling
- Demonstrated experience creating modular environments and scalable asset systems
- Solid understanding of performance constraints and how to optimize environments without sacrificing visual quality
- Experience creating and implementing complex material systems
- Ability to balance artistic quality with technical limitations and production realities
- Strong communication skills and ability to collaborate across disciplines
- Self driven and comfortable taking ownership of large features or environment areas
Benefits
- Reasonable Accommodation
- Equal employment opportunities
Applicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
environment artasset creationmaterialsshadersscene assemblyoptimizationmodular environmentsvisual storytellingdebuggingprofiling
Soft Skills
strong communicationcollaborationself-drivenownershipmentoringproblem-solvingfeedbackknowledge sharingartistic quality balancerisk identification