Eleventh Hour Games

Senior Environment Artist

Eleventh Hour Games

full-time

Posted on:

Location Type: Remote

Location: United States

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About the role

  • Own environment creation from early concept and blockout through final in engine implementation and polish
  • Build large scale environments, vistas, and landmark spaces with strong composition, readability, and atmosphere
  • Create high quality environment assets, including modular kits, hero assets, and supporting props
  • Develop and implement complex materials and shader setups to support environment fidelity and variation
  • Translate concept art into fully realized, performant in game environments while maintaining artistic intent
  • Take responsibility for in engine scene assembly, layout, set dressing, and world building
  • Optimize environments for performance, memory, and scalability across target platforms
  • Define and maintain best practices for environment implementation, including asset setup, material usage, and scene organization
  • Collaborate closely with technical art and engineering to solve pipeline and performance challenges
  • Identify risks related to environment scope, performance, and production timelines, and propose solutions early
  • Contribute to visual consistency across the project by upholding and reinforcing the established art direction
  • Mentor other artists through feedback, knowledge sharing, and raising the overall quality bar
  • Be a feature owner for the Environment art team.
  • (Optional but valuable) Contribute to lighting and mood creation to enhance environment storytelling

Requirements

  • 5+ years of experience in environment art for games, with at least one shipped title
  • Proven ability to own environments end to end, from concept translation to final in engine implementation
  • Deep understanding of real time environment pipelines, including asset creation, materials, shaders, and scene assembly
  • Strong technical proficiency working within modern game engines, including debugging, profiling, and optimization
  • Experience building large scale environments and vistas with strong composition and visual storytelling
  • Demonstrated experience creating modular environments and scalable asset systems
  • Solid understanding of performance constraints and how to optimize environments without sacrificing visual quality
  • Experience creating and implementing complex material systems
  • Ability to balance artistic quality with technical limitations and production realities
  • Strong communication skills and ability to collaborate across disciplines
  • Self driven and comfortable taking ownership of large features or environment areas
Benefits
  • Reasonable Accommodation
  • Equal employment opportunities
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
environment artasset creationmaterialsshadersscene assemblyoptimizationmodular environmentsvisual storytellingdebuggingprofiling
Soft Skills
strong communicationcollaborationself-drivenownershipmentoringproblem-solvingfeedbackknowledge sharingartistic quality balancerisk identification