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Senior Animator
Electric SquareAnimator at Lively responsible for creating AAA gameplay character animations. Collaborating with artists and designers to deliver world-class animations in game engines.
Tech Stack
Tools & technologiesUnity
About the role
Key responsibilities & impact- Reporting to the Lead Artist
- Working with the Lead Technical Animator to establish a reliable pipeline to author gameplay and performance animations.
- Responsible for the creation and integration of world-class character animations in the game engine
- Applies animation principles to create high-quality animations while optimising them to meet technical constraints and making any changes that are requested based on artistic direction
- Works in close collaboration with the Lead Artist, Game Designers, and Programmers to understand quality objectives, gameplay intentions, and engine capabilities to deliver AAA quality for work objectives
- Communicates and works closely with Game Designers and Programmers to find effective solutions, fix issues, and achieve goals on time
- Quickly prototypes and previsualises animation systems and ideas that will serve as a basis for animation and gameplay-related discussions
- Supports the requirements for in-game cut-scenes and performance animation as required at Lively, the worlds we create are crucial to our games and in delivering fantastic experiences to our players.
Requirements
What you’ll need- Animation production experience on at least one shipped AAA character action game.
- A minimum of 1 year of experience working in a Senior Animator position.
- Advanced skills in game development software such as Maya & game engines (Unity/UE4).
- Exceptional key frame animation skills and a reel that showcases world-leading animation quality in character and other related gameplay animation systems.
- Expert level of understanding of the principles of animation.
- Strong understanding of animation and how it applies to gameplay.
- A passion for character animation, playing games, and film.
- Character rigging and/or modelling skills are advantageous
- Traditional art skills a distinct advantage. Life drawing ability, deep understanding of human anatomy.
- Prior experience with motion capture pipelines and data management is advantageous.
- A passionate and self-motivated individual, willing to work in a team and communicate effectively.
- Ability to prioritise one's own tasks and be responsive to deadlines.
- Exceptional problem-solving skills. Must be able to quickly identify issues and proactively resolve them.
Benefits
Comp & perks- PERSONAL DATA PROTECTION POLICY
- Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.
- Role Information: EN
- Studio: Lively
- Location: Europe, UK
- Service: Game Development
- Employment Type: Freelance / FTC
- Working Pattern: Full Time
ATS Keywords
✓ Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
animation productionkey frame animationcharacter riggingcharacter modelingmotion capture pipelinesanimation principlesgameplay animation systemsgame development softwareMayaUnity
Soft Skills
problem-solvingcommunicationteamworkself-motivationtask prioritizationcollaborationadaptabilitycreativitytime managementartistic direction