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DIVE

Senior Gameplay Engineer – Characters

DIVE

Senior Gameplay Engineer at Astrid developing engaging AI behaviours in Unreal Engine for multiplayer games. Collaborating within a remote team to innovate and enhance gameplay experiences.

Posted 6/19/2026full-timeRemote • 🇬🇧 United KingdomSeniorWebsite

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Design and create AI behaviours in Unreal Engine using State Trees and Blackboards.
  • Build and iterate on Character, Camera & Controls.
  • Integrate AI with the rest of the game systems to create a fun, exciting living world.
  • Share knowledge, mentor, and support colleagues in your area of expertise
  • Champion engineering quality
  • Partner with engineers, designers and artists to deliver excellent player-facing features

Requirements

What you’ll need
  • Proven experience developing AI behaviours in Unreal Engine
  • An interest in 3Cs (Character, Controls, Camera) and experience in a Third-Person game
  • Working knowledge of State Trees, Blackboards, Perception, and GAS.
  • Strong teamwork and collaboration skills.
  • Solid knowledge of C++
  • Experience identifying and addressing performance bottlenecks in UI and gameplay systems
  • Bonus Experience
  • Experience with Unreal Replication.
  • Background in co-op or multiplayer character systems (replication, prediction, lag compensation)
  • Exposure to AI-driven narrative or social simulation systems
  • Experience with systemic game design (emergent mechanics, simulation-driven worlds, sandbox titles)

Benefits

Comp & perks
  • Great compensation package and equity
  • Private health insurance
  • Pension
  • Unlimited vacation days. We trust our team!
  • Flexible remote work hours as long as team members deliver results
  • We are committed to continuing to expand our benefits and perks to support our team.

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills & Tools
AI behavioursUnreal EngineState TreesBlackboardsC++PerceptionGASUnreal Replicationsystemic game designmultiplayer character systems
Soft Skills
teamworkcollaborationmentoringsupporting colleaguesengineering quality