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Devoted Studios

Gameplay Engineer

Devoted Studios

. - Implement gameplay systems from designer briefs: combat, abilities, movement, AI behaviours, progression, inventory, interaction, camera — scope varies by engagement .

Posted 7/7/2026contractRemote • 🇺🇦 UkraineMid-LevelSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates extensive experience in implementing gameplay systems using C++ and Unreal Engine 5, with a strong focus on gameplay ability systems, multiplayer gameplay replication, and animation integration. Capable of collaborating with designers to translate design intent into functional gameplay while maintaining high code quality and performance.

Highest-signal resume keywords
C++ ProgrammingUnreal Engine 5Gameplay Ability System (GAS)Multiplayer Gameplay ReplicationAnimation Integration

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
Gameplay Systems ImplementationMemory ManagementData-Oriented ThinkingPerformance-Aware CodingBlueprint ProficiencyGameplay FrameworkCharacter MovementAnim Blueprint IntegrationGameplay Code ProfilingGameplay Bug Fixing
Soft Skills
Clear Async CommunicationCollaboration with DesignersCode Review ParticipationProblem-SolvingDocumentation Skills
Industry Keywords
AAA Game DevelopmentGame Design SensibilityPC and Console TitlesShipped Commercial TitlesRemote-First Work Habits

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • - Implement gameplay systems from designer briefs: combat, abilities, movement, AI behaviours, progression, inventory, interaction, camera — scope varies by engagement
  • - Build reusable, maintainable, testable gameplay code in C++ (and Blueprint where appropriate) within Unreal Engine 5
  • - Own Gameplay Ability System (GAS) implementation — AttributeSets, Abilities, GameplayEffects, GameplayCues — on engagements where GAS is in use
  • - Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion handling, blendspaces
  • - Implement multiplayer-safe gameplay code on engagements with networking requirements — replication, client-server authority, lag compensation
  • - Profile and optimise gameplay code to target platform budgets — CPU frame time, tick overhead, replication cost
  • - Write code that is reviewable: clean, commented where logic is non-obvious, consistent with project standards
  • - Catch and fix gameplay bugs — including edge cases, exploit patterns, and regression from live updates
  • - Participate actively in code review: review peers' PRs with specificity, receive and act on feedback without defensiveness
  • - Work directly with gameplay designers to translate design intent into engine behaviour — close the gap between what is specced and what ships
  • - Identify implementation risks in design briefs early — before they become rework — and propose alternatives when the spec is not buildable as written
  • - Expose gameplay parameters to designers in a way that is tunable without engineering involvement (Blueprint exposed properties, Datatable-driven tuning, etc.)
  • - Document systems clearly — architecture decisions, integration points, known limitations
  • - Support technical handoffs between phases or teams: leave the codebase in a state that the next engineer can understand without a phone cal

Requirements

What you’ll need
  • - 5+ years of professional game development experience with at least 3 years in AAA or mid-tier shipped titles
  • - At least 2 shipped commercial titles on PC or console as a gameplay engineer — prototypes and internal tools do not count
  • - Deep Unreal Engine 5 experience in C++: Gameplay Framework (Actor, Component, GameMode, GameState, PlayerController), GAS, CharacterMovement, Anim BP integration
  • - Strong C++ fundamentals: memory management, data-oriented thinking, performance-aware coding
  • - Blueprint proficiency — not just reading it, but building designer-facing tooling in it
  • - Experience with multiplayer gameplay replication (nice to have, not required for all engagements)
  • - Strong game design sensibility — can tell good gameplay from broken gameplay and can articulate why
  • - Remote-first habits: clear async communication, writes things down, doesn't create silent dependencies

Benefits

Comp & perks
  • **Why Join Us?**
  • **We offer:**
  • - Strong and enthusiastic team – you will have the opportunity for knowledge sharing, learning, and professional self-development.
  • - Interesting and challenging tasks – solve diverse and challenging issues of a growing organization.
  • - Convenient working conditions – remote work and flexible hours
  • - А chance to work in a highly professional and dynamic team working in an International Game Production company, attractive remuneration package, and opportunities to develop professionally.