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Devoted Studios

Gameplay Engineer

Devoted Studios

. - Implement gameplay systems from designer briefs: combat, abilities, movement, AI behaviours, progression, inventory, interaction, camera — scope varies by engagement .

Posted 7/7/2026contractRemote • 🇺🇦 UkraineMid-LevelSeniorWebsite

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • - Implement gameplay systems from designer briefs: combat, abilities, movement, AI behaviours, progression, inventory, interaction, camera — scope varies by engagement
  • - Build reusable, maintainable, testable gameplay code in C++ (and Blueprint where appropriate) within Unreal Engine 5
  • - Own Gameplay Ability System (GAS) implementation — AttributeSets, Abilities, GameplayEffects, GameplayCues — on engagements where GAS is in use
  • - Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion handling, blendspaces
  • - Implement multiplayer-safe gameplay code on engagements with networking requirements — replication, client-server authority, lag compensation
  • - Profile and optimise gameplay code to target platform budgets — CPU frame time, tick overhead, replication cost
  • - Write code that is reviewable: clean, commented where logic is non-obvious, consistent with project standards
  • - Catch and fix gameplay bugs — including edge cases, exploit patterns, and regression from live updates
  • - Participate actively in code review: review peers' PRs with specificity, receive and act on feedback without defensiveness
  • - Work directly with gameplay designers to translate design intent into engine behaviour — close the gap between what is specced and what ships
  • - Identify implementation risks in design briefs early — before they become rework — and propose alternatives when the spec is not buildable as written
  • - Expose gameplay parameters to designers in a way that is tunable without engineering involvement (Blueprint exposed properties, Datatable-driven tuning, etc.)
  • - Document systems clearly — architecture decisions, integration points, known limitations
  • - Support technical handoffs between phases or teams: leave the codebase in a state that the next engineer can understand without a phone cal

Requirements

What you’ll need
  • - 5+ years of professional game development experience with at least 3 years in AAA or mid-tier shipped titles
  • - At least 2 shipped commercial titles on PC or console as a gameplay engineer — prototypes and internal tools do not count
  • - Deep Unreal Engine 5 experience in C++: Gameplay Framework (Actor, Component, GameMode, GameState, PlayerController), GAS, CharacterMovement, Anim BP integration
  • - Strong C++ fundamentals: memory management, data-oriented thinking, performance-aware coding
  • - Blueprint proficiency — not just reading it, but building designer-facing tooling in it
  • - Experience with multiplayer gameplay replication (nice to have, not required for all engagements)
  • - Strong game design sensibility — can tell good gameplay from broken gameplay and can articulate why
  • - Remote-first habits: clear async communication, writes things down, doesn't create silent dependencies

Benefits

Comp & perks
  • **Why Join Us?**
  • **We offer:**
  • - Strong and enthusiastic team – you will have the opportunity for knowledge sharing, learning, and professional self-development.
  • - Interesting and challenging tasks – solve diverse and challenging issues of a growing organization.
  • - Convenient working conditions – remote work and flexible hours
  • - А chance to work in a highly professional and dynamic team working in an International Game Production company, attractive remuneration package, and opportunities to develop professionally.

ATS Keywords

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Hard Skills & Tools
Gameplay Systems ImplementationMemory ManagementData-Oriented ThinkingPerformance-Aware CodingBlueprint ProficiencyGameplay FrameworkCharacter MovementAnim Blueprint IntegrationGameplay Code ProfilingGameplay Bug Fixing
Soft Skills
Clear Async CommunicationCollaboration with DesignersCode Review ParticipationProblem-SolvingDocumentation Skills