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Gameplay Engineer
Devoted Studios. - Implement gameplay systems from designer briefs: combat, abilities, movement, AI behaviours, progression, inventory, interaction, camera — scope varies by engagement .
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- - Implement gameplay systems from designer briefs: combat, abilities, movement, AI behaviours, progression, inventory, interaction, camera — scope varies by engagement
- - Build reusable, maintainable, testable gameplay code in C++ (and Blueprint where appropriate) within Unreal Engine 5
- - Own Gameplay Ability System (GAS) implementation — AttributeSets, Abilities, GameplayEffects, GameplayCues — on engagements where GAS is in use
- - Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion handling, blendspaces
- - Implement multiplayer-safe gameplay code on engagements with networking requirements — replication, client-server authority, lag compensation
- - Profile and optimise gameplay code to target platform budgets — CPU frame time, tick overhead, replication cost
- - Write code that is reviewable: clean, commented where logic is non-obvious, consistent with project standards
- - Catch and fix gameplay bugs — including edge cases, exploit patterns, and regression from live updates
- - Participate actively in code review: review peers' PRs with specificity, receive and act on feedback without defensiveness
- - Work directly with gameplay designers to translate design intent into engine behaviour — close the gap between what is specced and what ships
- - Identify implementation risks in design briefs early — before they become rework — and propose alternatives when the spec is not buildable as written
- - Expose gameplay parameters to designers in a way that is tunable without engineering involvement (Blueprint exposed properties, Datatable-driven tuning, etc.)
- - Document systems clearly — architecture decisions, integration points, known limitations
- - Support technical handoffs between phases or teams: leave the codebase in a state that the next engineer can understand without a phone cal
Requirements
What you’ll need- - 5+ years of professional game development experience with at least 3 years in AAA or mid-tier shipped titles
- - At least 2 shipped commercial titles on PC or console as a gameplay engineer — prototypes and internal tools do not count
- - Deep Unreal Engine 5 experience in C++: Gameplay Framework (Actor, Component, GameMode, GameState, PlayerController), GAS, CharacterMovement, Anim BP integration
- - Strong C++ fundamentals: memory management, data-oriented thinking, performance-aware coding
- - Blueprint proficiency — not just reading it, but building designer-facing tooling in it
- - Experience with multiplayer gameplay replication (nice to have, not required for all engagements)
- - Strong game design sensibility — can tell good gameplay from broken gameplay and can articulate why
- - Remote-first habits: clear async communication, writes things down, doesn't create silent dependencies
Benefits
Comp & perks- **Why Join Us?**
- **We offer:**
- - Strong and enthusiastic team – you will have the opportunity for knowledge sharing, learning, and professional self-development.
- - Interesting and challenging tasks – solve diverse and challenging issues of a growing organization.
- - Convenient working conditions – remote work and flexible hours
- - А chance to work in a highly professional and dynamic team working in an International Game Production company, attractive remuneration package, and opportunities to develop professionally.
ATS Keywords
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Hard Skills & Tools
Gameplay Systems ImplementationMemory ManagementData-Oriented ThinkingPerformance-Aware CodingBlueprint ProficiencyGameplay FrameworkCharacter MovementAnim Blueprint IntegrationGameplay Code ProfilingGameplay Bug Fixing
Soft Skills
Clear Async CommunicationCollaboration with DesignersCode Review ParticipationProblem-SolvingDocumentation Skills