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Lead Designer
Devoted StudiosLead Designer managing design quality and player impact across co-development projects at a globally remote game development company.
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Lead the game design function across one or more projects, setting design direction and ensuring consistent execution across the team.
- Own and maintain design documentation, including pillars, feature specs, tuning goals, content guidelines, and playtesting frameworks.
- Partner with client stakeholders, internal discipline leads, and production to align on scope, priorities, milestones, and design quality.
- Guide a team of designers across gameplay, systems, UX, and content design, providing feedback, mentorship, and day-to-day direction.
- Support the development and upkeep of live content, feature updates, and seasonal or rotating gameplay initiatives.
- Work closely with engineering, art, QA, and production to implement, iterate, and polish gameplay systems and player-facing content.
- Drive design reviews, playtests, and feedback loops that improve clarity, usability, balance, and overall player experience.
- Help triage gameplay issues, regressions, exploits, and live player-impacting problems, partnering with QA and cross-functional teams on solutions.
- Use player feedback, qualitative insights, and available data to identify opportunities to improve engagement, clarity, and sentiment.
- Identify design risks early and propose practical solutions that protect quality, schedule, and maintainability.
- Contribute to internal design standards, best practices, and team process improvements across the studio.
Requirements
What you’ll need- 6+ years of game design experience, with at least 2 years in a lead or senior design role.
- At least one shipped title as a design lead or senior designer on a commercially released game.
- Strong understanding of gameplay systems, player motivation, progression, balance, pacing, and feedback loops.
- Experience supporting live or evolving games, including post-launch content, live tuning, or feature iteration.
- Strong documentation and communication skills, with the ability to create clear specs and drive productive cross-discipline discussions.
- Proven ability to lead and mentor designers in a fast-moving production environment.
- Experience collaborating directly with external partners or clients, with confidence managing feedback, expectations, and shifting priorities.
- Proficiency in Unreal Engine 5, including hands-on design implementation and iteration within the engine.
- Strong working knowledge of Blueprints for gameplay scripting, prototyping, and feature support.
- Ability to work with light scripting in C++, particularly in collaboration with engineering teams to support gameplay systems and implementation needs.
- Strong player empathy and an instinct for improving real player outcomes through design.
Benefits
Comp & perks- Strong and enthusiastic team – you will have the opportunity for knowledge sharing, learning, and professional self-development
- Interesting and challenging tasks – solve diverse and challenging issues, communicate with people within the company as well as with our partners;
- Convenient working conditions – remote work, the opportunity to build your own working day with flexible working hours
- А chance to work in a highly professional and dynamic team working with a wide range of International Game Production projects, attractive remuneration package, and opportunities to develop professionally.
ATS Keywords
✓ Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
game designgameplay systemsplayer motivationprogressionbalancepacingfeedback loopslive content supportdocumentationscripting in C++
Soft Skills
leadershipmentorshipcommunicationcollaborationproblem-solvingplayer empathyfeedback managementcross-discipline discussionsprocess improvementrisk identification