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Product Designer
Defense UnicornsProduct Designer responsible for shaping mobile and tablet experiences at Defense Unicorns. Focusing on high-stakes tools for disconnected operations in defense applications.
Posted 5/7/2026full-timeRemote • 🇺🇸 United StatesMid-LevelSenior💰 $147,375 - $192,625 per yearWebsite
Tech Stack
Tools & technologiesAndroidiOSKubernetes
About the role
Key responsibilities & impact- Collaborate with cross-functional teams to conceptualize and execute high-fidelity prototypes for mobile and tablet interfaces, translating concepts into user-friendly designs that align with our brand and business objectives.
- Conduct comprehensive UX research and testing methodologies to gather user feedback, identify pain points, and iterate on UI design solutions for optimal user satisfaction on mobile, tablet, and desktop.
- Help define early product concepts, flesh out the high-level workflow and micro-interactions of a feature, and execute on an effective visual design for mobile and tablet applications.
- Cultivate empathy for end-users across product teams & stakeholders by creating and maintaining user personas for mission operators.
- Collaborate with developers to design and build data-centered tools with intuitive mobile and tablet interfaces that improve operator and user experience.
- Create, collaborate, and iterate on user flows, user personas, user roles, user journeys, and other UXI design artifacts.
- Plan iterative UI design improvements that improve the mission user experience.
- Document UI solutions and contribute to the team's shared component library.
- Work closely with other product teams and designers to ensure seamless cross-product integration with all other UDS platform tools.
- Develop a deep understanding of disconnected operations, classification boundaries, and DoD operational constraints.
Requirements
What you’ll need- Portfolio requirement: Must demonstrate proven experience designing mobile and tablet versions of enterprise software with clear examples of:
- Web-to-tablet responsive design with specific UX/UI decisions clearly articulated
- Complex workflows adapted for smaller screens while maintaining functionality
- Adaptive layouts that work across different device sizes and orientations
- Information architecture optimized for mobile contexts
- 3-5 years of product design experience with at least 1-2 years designing enterprise mobile/tablet applications
- Strong domain knowledge of both Android (Material Design) and iOS (HIG) design patterns — demonstrated understanding of platform conventions and when to diverge
- Solid proficiency across system design, UX/interaction design, and visual design
- Proficiency in Figma — component libraries, auto-layout, variables, responsive design techniques, and developer handoff
- Understanding of accessibility fundamentals (WCAG 2.1 AA minimum) with specific attention to mobile contexts: contrast for outdoor viewing, touch target sizing, one-handed operation
- Ability to explore different solutions, identify trade-offs, and articulate a strong rationale for design decisions
- Experience facilitating design critiques, user testing sessions, and stakeholder reviews
- Proven experience designing mobile and tablet versions of enterprise software — you've solved the challenges of translating complex workflows to smaller screens
- Experience with adaptive layouts across phones, tablets, and foldables
- Understanding of responsive design principles and breakpoint strategies
- Knowledge of mobile-specific interaction patterns: swipe gestures, pull-to-refresh, bottom sheets, floating action buttons
- Experience designing for offline-first or disconnected scenarios
- Familiarity with Tailwind CSS utility-first approach and constraints — enough to have informed conversations with engineers about feasibility and implementation
- Understanding of progressive web apps (PWAs) or hybrid mobile development approaches
- Basic understanding of Kubernetes concepts or willingness to learn (containers, clusters, pods, deployments)
- Understanding of how operators interact with infrastructure management tools in field environments
- Excellent visual and verbal communication skills with the ability to articulate design decisions to both technical and non-technical audiences
- Proven ability to work autonomously, know when to ask for help, and actively resolve dependencies
- Strong facilitation skills for design workshops, user research sessions, and alignment meetings
- Comfort working in ambiguous problem spaces and turning vague requirements into concrete designs
- Experience working fully remote with distributed teams across time zones
Benefits
Comp & perks- Medical/Dental/Vision
- Premiums are 100% Company Paid
- Health Reimbursement Account
- Life Insurance
- Disability Insurance
- 401k Retirement Plan
- Company Stock Options
- Home Office Budget
- Flexible Time Off (FTO) plus all Federal Holidays, one week for Thanksgiving, and two weeks for Christmas and New Year’s
- Paid Parental Leave
- Reimbursement for approved trainings/subscriptions
- Conferences (travel, lodging, and fees)
ATS Keywords
✓ Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
UX researchUI designresponsive designinformation architectureFigmaaccessibility (WCAG 2.1 AA)mobile design patterns (Android, iOS)adaptive layoutsprogressive web apps (PWAs)Kubernetes
Soft Skills
collaborationempathycommunicationfacilitationproblem-solvingautonomyiterationuser advocacystakeholder engagementdesign critique