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About the role
Key responsibilities & impact- Lead the day-to-day management of the VFX team
- Prepare task schedules for the VFX team in conjunction with artists and producers
- Define and implement industry leading working practices and structure for the given project, based on scope and resources
- Maintain and implement the VFX vision and style set out by the Creative Director
- Create real-time particle systems in CRYENGINE including textures and material
- Explore new technologies on the given platforms to achieve best possible results
- Ensure good communication & coordination between the VFX team and other disciplines of the bigger team;
- Assist with recruitment and selection of staff for the team
- Implementation and optimization of shader based effects
- Supervise and mentor VFX artists on the team
- Work together with our Research and Development department to improve workflows
- Write documentation
Requirements
What you’ll need- 5+ years experience in game development
- Last and/or current gen console experience
- Management and project planning experience
- Expert understanding of current game FX processes, limitations and dependencies
- Strong knowledge of 3ds Max / Maya or Blender, Photoshop, Substance Designer
- Strong knowledge of common real-time game engines
- The ability to manage and supervise artists and willingness to carry out mentorship tasks
- Ability to deliver and receive constructive feedback
- Good English communication and writing skills
- Excellent understanding of production procedures and software employed in the team
- Expert understanding of current game art processes, limitations and dependencies
- Relocation to Frankfurt
Benefits
Comp & perks- Career Path
- Relocation Support
- Company Apartment
- Public Transport Pass
- Gym Card
- State-of-the-art Office
- Hybrid Working
- Equal Opportunity & Inclusion
- German Classes
- Events
- Vacation Days
ATS Keywords
✓ Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills & Tools
real-time particle systemsshader based effectsgame developmentgame FX processesproduction procedures3ds MaxMayaBlenderPhotoshopSubstance Designer
Soft Skills
managementproject planningmentorshipcommunicationfeedback deliverycoordinationsupervision
